Game Benchmarks: Left 4 Dead
The Left 4 Dead benchmark doesn’t allow us to capture minimum frame rates, but we can still see a lot of useful performance information here.

The old Source engine might have been updated for L4D, but it’s still not very demanding. That's a good thing, given the fast-paced visuals in this title. All of the cards offer playable performance at 1920x1200, and even the GeForce GTS 250 solutions are playable at 2650x1600, which is a higher resolution than what most users will likely choose.
With 4x anti-aliasing (AA) and 16x anisotropic filtering (AF) added, will we see the results dramatically change?

Frame rates have lowered a bit across the board to be sure, but strangely enough, it’s the higher resolution results that haven’t changed much. Now the GeForce GTX 260 cards are the only ones fast enough to handle 2560x1600, the GeForce GTS 250 cards are handling 1920x1200, and the GeForce 9600 GT cards struggle with 1650x1080.
Would you run the first passive card with negative air pressure?
@mi1ez. Not too sure how yours is set up. But for most living rooms I'm sure the average Ikea or Argos T.V. cabinet wouldn't have adequate airflow for that. Getting waffted with heat in the summer wouldn't be my choice.
I don't have a passive card. I was just curious really given what they said about the card drawing cool air from outside the case.
The MSI overclocking panel appears to claim the fan is at 600,000rpm!
I wonder if there's an option on the Asus ENGTS250 Dark Knight card that allows you to run the cooler passive when idle? Seems like the heatsink could pull that off easily, doesn't it? It would be nice to have silent card when in 2D
so the question is can you control RPM of the fan and if so, can you put it to 0% when idle?
Well I just bought the Asus ENGTS250 card based on this review, and not only is the memory clocked slower at 2000Mhz DDR, the card does not slow it's clocks in 2D mode leading to substantially higher power consumption at idle.
I'm not impressed.