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Gaming Graphics Charts For 2009: Updated!

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We began our testing for this year's updated charts with the newest and fastest graphics cards available from ATI and Nvidia. Right now, you can compare 32 retail products and graphics chip classes to one another; detailed performance results are available from 30 different gaming benchmark environments.

From here on out, the graphics charts will be updated on a monthly basis as we introduce additional cards (reference and retail) at every price point. All our benchmarks here are new, whether you're looking at the Mainstream or High-End categories.

To provide the best possible performance picture, all of the graphics products are measured first at their standard clock rates. This year we aren't restricting these charts to reference models: you'll find commercially-available products, special editions, and overclocked versions from all the well-known vendors for comparison, too.

This is how Tom’s Hardware tracks the graphics card market closely and carefully, where vendors are always changing clock rates, cooling solutions, and various other design details so that they can improve upon the performance available from basic reference cards.

Our new Benchmark Suite includes another large collection of different games and 3D engines. Our goal is to represent a broad mix of real-time strategy, simulation, role-playing, and FPS games in these results. For some time now, state-of-the-art graphic cards have offered enough performance for fluid game play on most monitors, even at resolutions up to 1920x1200 (a bit higher than  standard HD resolution). That’s why we’ve raised the bar in this year’s charts for our test resolutions: High-End now starts at 1680x1050 resolution with anti-aliasing (AA) enabled. That’s because lower resolutions run smoothly across the board, and are more likely to be limited by CPU (rather than GPU) performance.

At a resolution of 1920x1200, the biggest differences become visible, so we feature three different test variations for this case. First, there's a test with anti-aliasing turned off (so that we can record the most playable frame rates). We also test with 4xAA to improve image quality somewhat (and to better tax the more powerful graphics cards). Finally, we test with 8xAA to most accurately distinguish between otherwise-subtle differences in clock speeds, graphics chip classes, and frame buffers on high-end cards.

Benchmark Suite 2009
DirectX
Standard
Quality
8xAA
3D Engine
Fallout 3
DX9
0xAA+0xAF
4xAA+8xAF
8xAA+15xAF
Gamebryo (Oblivion)
Far Cry 2
DX10
0xAA+0xAF
4xAA+8xAF8xAA+16xAF
Dunia Engine
F.E.A.R 2
DX10
0xAA+0xAF
4xAA+8xAF
LithTech Jupiter Extended (EX)
Left 4 Dead
DX9
0xAA+0xAF
4xAA+8xAF8xAA+16xAF
Source Engine (Halflife 2)
The Last Remnant
DX10
0xAA+4xAF
0xAA+4xAF

Unreal 3
Tom Clancy's Endwar
DX10
0xAA+0xAF
4xAA+8xAF
Unreal 3.1
Tom Clancy's H.A.W.X
DX10
0xAA+0xAF
4xAA+8xAF
Ubisoft Bukarest (Blazing Angels)
3DMark06 v1.1.0
DX9
1280x1024
Default
Default
Futuremark
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The Lady Slayer 19/05/2009 10:34
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I'm so glad ATI could send out an HD4770 for review.

Here in Australia there's already a waiting list for them with retailers being given 'unspecified' shipping times.

skalagon 19/05/2009 21:34
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Can't u like put all the differnt charts together into one big one? So you can see immediatly whats the best graphics card rather than slogging through 10 different charts???

Anonymous 21/05/2009 14:26
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would be good to see the system specs used for these tests, CPU RAM etc.. is it avaliable? or am i being blind?

philipV 23/05/2009 15:36
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@skalagon
It's not that easy - in lets say one review the 4890 beats the gtx 285 and 275, while in another the 4890 loses to both, it really depends on the game, some games work better on ATI cards while others on nVidia cards.

Good benchmarks toms hardware, I was waiting for this for awhile.

magneezo 24/05/2009 20:39
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Very surprised to see the 9800 GTX+ edging out the 260 by a small point or two. Still encouraging for the 9800 GTX+ due to its silly low price now.

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