Though we usually talk about average frames per second, an even more important measure of playability is milliseconds per frame. That's because frames that take a relatively long time to render can be quite jarring. In theory, a 91 FPS rate could include a single 100-ms frame and ninety 10-ms frames, and that one 100-ms frame would be what kills your experience.
This can happen on a single-GPU card. However, the complexities of synchronizing multiple GPUs make them more common in CrossFire and SLI configurations. We covered this micro-stutter effect in Micro-Stuttering And GPU Scaling In CrossFire And SLI, and have plans to cover this phenomenon in more depth in the next couple of months.
Since an evenly-spread 20 FPS rate would consist of 200 50-ms frames, we’re using 50 ms as the cut-off for actual playability in today’s analysis. Many gamers get annoyed with frame intervals far shorter (say, 30 ms), but that isn't as likely to get you killed as it is to simply bug you.


The performance of our Radeon HD 7970s in CrossFire appears fairly similar on our AMD- and Intel-based platforms when we run at 1920x1080. Our system based on the FX-8350 encounters a couple of higher spikes, but the worst of these we see only reaches up to 40 ms.
It's worth noting that we're using Fraps to take these measurements (currently the only solution, short of capturing the output with a PCI Express-based frame grabber). Consequently, we're not representing the entire rendering pipeline. After comparing our recorded results to actual gameplay, however, we're confident that the most egregious performance interruptions are being illustrated. Moreover, we're not comparing SLI to CrossFire, so the frame-time spikes are truly attributable to each platform.


Frame times simultaneously appear more variable (the bulk of the graph is wider) and with lower variability (the largest spikes are smaller) at 4800x900. Both platforms seldom cross the 30 ms barrier, and the AMD-based machine only spikes to 40 ms once.


You'll probably want to stop at 4800x900 or dial detail settings back to the Medium preset if 30-ms and greater frame times bother you. Ultra-quality details at this super-high resolution appear barely playable.
- Chasing Bottlenecks To Eyefinity (But Not Beyond)
- Test Settings And Benchmarks
- Results: 3DMark, Aliens Vs. Predator, And Metro 2033
- Metro 2033, Second By Second
- Results: Battlefield 3, F1 2012, And Skyrim
- Battlefield 3, Frame By Frame
- Skyrim, Frame By Frame
- Power And Efficiency
- Can AMD's FX Keep Up With Its Radeon HD 7970?
What you're paying a premium for (it seems,) is a fluid experience. If you buy an Nvidia SLI/Intel combo, your wallet will take a hit, but you're in for less stutter. Go for all AMD crossfire/CPU, and you might just notice the occasional stutter - Not a problem for casual gamers, but a bit of a nuisance when you're twitch gaming. My aging hardware often causes problems in BF3 - flipping round a corner, spinning round etc - God help you if your GPU freezes for just a split second.
Is there a cunning (or daft) reason that Nvidia cards wouldn't work with AMD processors? If not then wouldn't it make sense to test that too - perhaps go down the route of seeing what the slowest CPU from each side is that gets up to a certain level (either absolute rates or a percentage of the top Intel result or somesuch)
I totally agree with this. Nvidia should have been tested as well.
That's what it looks like to me.
A2 can go up to about 60fps depending on the mission but it seems the AI and some other stuff is very processor heavy (and apparently it doesn't work as well on AMD CPUs anyway) which results in the GPU only being used 30-40%. Some of the worst missions seem to be the official campaigns, which apparently use a lot of scripting and drag it down to 17fps at times.
BS2 never goes above about 40fps and drops to about 25fps or lower whenever there's several other plane/helo models in view, such as flying towards an airfield and again is only using about 40% of the GPU most of the time. Being a 64-bit game, it was also disappointing to find it only uses about 2GB of my 16GB RAM, so I made a 11GB RAMDisk with it instead to make it load faster and eliminate the stuttering/jitters.
To be honest its' rather irritating when you have seen the video more than once, and it keeps on opening every time you just want to read a review. I respect the need to raise advertising revenue especially in these difficult times, I just find the way the video content automatically loads to be somewhat frustrating.
Thank you.
I know for one that i do. Yes i have 2 x 7950s in c/f. do i want more than one monitor no... Do i want to game at 5760 x 1080.. err no i dont..
and the Sabertooth Z77 is a Pci-e 3.0
For equal comparison they needed the Sabertooth 990FX R2.0 Gen3.
the difference from the Sabertooth 990fx (B.1604) and Saberooth R2.0 Gen3 (B.0305)
is about 10%~20% (it differs a lot per website reviews in, Games, Resolutions)
Not to be a conspiracy nut but the reviews should have known this from the start.
not sure if they are going down hill with people or if they made an honest mistake.