Before We Look At The Benchmarks ...
07:00 - Monday 11 October 1999 by Thomas Pabst
Source: Tom's Hardware – Keywords: full, review, nvidia
Source: Tom's Hardware – Keywords: full, review, nvidia
Table of content:
Before We Look At The Benchmarks ...
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... we should summarize our expectations. GeForce comes with great 3D-enhancements, but those nice features won't be found in any of the current games. In this regard we will again have to wait for the right software to show up, as so often. The high fill rate of GeForce should enhance frame rate in current games though, although the SDR-RAM equipped cards could get a bit touchy at high resolutions, due to the rather limited memory bandwidth of less than a TNT2-Ultra's. What should we expect from the T&L-engine? Well, if all the hype we've heard is true, we should see great frame rates with almost any CPU, even in today's games. I wonder if this will be the case ...
The Benchmark Setup
| Hardware Information | |
|---|---|
| CPU | PIII 550 |
| Motherboard (BIOS rev.) | ABIT BX6 2.0 (BIOS date 7/13/99) |
| Memory | 128 MB Viking PC100 CAS2 |
| Network | Netgear FA310TX |
| Driver Information | |
| NVIDIA GeForce 256 | 4.12.01.0347 |
| ATI Rage Fury Pro | 4.11.6713 |
| NVIDIA TNT2 Series | 4.11.01.0208 |
| Voodoo3 Series | 4.11.01.2103.03.0204 |
| Matrox G400 Series | 4.11.01.1151 |
| Environment Settings | |
| OS Version | Windows 98 SE 4.10.2222 A |
| DirectX Version | 7.0 |
| Quake 3 Arena | v1.08
command line = +set cd_nocd 1 +set s_initsound 0 |
| Shogo | v2.14
Advanced Settings = disable sound, disable music, disable movies, disable joysticks, enable optimized surfaces, enable triple buffering, enable single-pass multi-texturing High Detail Settings = enabled Fortress Demo |
| Expendable | Demo Version
Setup = use Triple Buffering Audio = disable sound |
| Descent III | Retail version
Settings = -nosound -nomusic -nonetwork -timetest |
- Previous page Cube Environment Mapping
- Next page The Benchmark Results - Descent III...
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