Doom ]|[ Capped at 60FPS Max !?!

Just noticed <A HREF="http://pc.ign.com/articles/456/456054p1.html?fromint=1" target="_new">THIS</A> at Rage3D.

So anything above 60FPS is just repeated previous frame.

It'll be interesting to see what framerate spikes do and whether 120FPS or even 90FPS looks any smoother.

<A HREF="http://pc.ign.com/articles/456/456054p1.html?fromint=1" target="_new">http://pc.ign.com/articles/456/456054p1.html?fromint=1</A>


- You need a licence to buy a gun, but they'll sell anyone a stamp <i>(or internet account)</i> ! <A HREF="http://www.redgreen.com" target="_new"><font color=green>RED</font color=green> <font color=red>GREEN</font color=red></A> GA to SK :evil:
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More about doom capped 60fps
  1. Interesting, he attests to the FPS Jump effect you discussed many times to us about in Quake 3. What do you think?

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    <A HREF="http://www.lochel.com/THGC/album.html" target="_new"><font color=blue><b>This just in, over 56 no-lifers have their pics up on THGC's Photo Album! </b></font color=blue></A> :lol:
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