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Test Setup And Benchmarks

AMD FirePro V9800 4 GB: Eyefinity Meets Professional Graphics
By
Test Hardware
Processors
Intel Core i7-980X (Gulftown) 3.33 GHz, LGA 1366, 6.4 GT/s QPI, 12 MB Shared L3, Hyper-Threading enabled, Power-savings enabled
Motherboard
Gigabyte X58A-UD5 (LGA 1366) Intel X58/ICH10R, BIOS FB
Memory
Kingston 6 GB (3 x 2 GB) DDR3-2000, KHX2000C8D3T1K3/6GX @ 8-8-8-24 and 1.65 V
Hard Drive
Intel SSDSA2M160G2GC 160 GB SATA 3Gb/s
Graphics
AMD FirePro V9800

Nvidia Quadro 5000
Power Supply
Cooler Master UCP-1000 W
System Software And Drivers
Operating System
Windows 7 Ultimate 64-bit
DirectX
DirectX 11
Graphics DriverAMD Catalyst 8.773

Nvidia Quadro Release 259.57


Although AMD positions its FirePro V9800 against Nvidia's Quadro 6000, it doesn't take a 6000 to offer up competitive performance, we've found. If you're more interested in a comparison to the 6000, know that it includes more shader processors (448 vs. 352), more memory (6 GB vs. 2.5 GB), more memory bandwidth, and consumes more power. Priced at $5000, it's like the FirePro V9800 in that it appeals to a very tiny sliver of the market who can put its massively large frame buffer to use.

Benchmarks and Settings

Video Encoding

Blender

Custom Workload; cd blender-2.54-beta-windows64, bench_blender.bat, rem blender -b thg.blend -o testset -f 1

Applications

Adobe After Effects

CS5; Custom Workload, SD project with three picture-in-picture frames, source video at 720p; Adobe Paladin workload (with hardware Mercury Playback Engine support on Quadro)

Adobe Photoshop

CS5; Custom Workload, Radial Blur, Shape Blur, Median, Polar Coordinates filters

Adobe Premiere Pro

CS5; Custom Workload, 1280x720p, 59.94 FPS video, Panasonic DVCPro100, HVX-200 camcorder on P2 media, Render to Work Area.

Adobe Media Encoder
Custom Workload, Encode Premiere Pro project to h.264 for Blu-ray
e-on Software Vue 8 PLE
1920x1080 landscape render, Global Illumination enabled
NewTek LightWave 3D 9.6
Custom Workload, high-poly Tom's Hardware logo; clone surface detail across logo (Modeler, script); OpenGL preview of 600-frame animation of Tom's Hardware logo (Layout); 1.68 million polygon render of four captured frames using motion blur, ray-traced shadows, global illumination.
Autodesk 3ds Max 2010
Default Scanline Renderer and Mental Ray Renderer, both test scenes from 3dspeedmachine.com
Autodesk MatchMover 2011
Custom workload, 720p camera footage tracked in 3D space

Synthetic Benchmarks and Settings

SPECapc LightWave 9.6

LightWave 3D Discovery Edition, Render and MT benchmark scores

SPECviewperf 11

Default GUI options, 2560x1600; Workloads: CATIA, EnSight, LightWave, Maya, Pro/E, SolidWorks, Teamcenter Visualization Mockup, NX

SPECapc Maya 2009

Default run, composite score generated through SPEC Excel template

SPECapc 3ds Max 9
Default run, composite score generated through SPEC Excel template
Display 3 comments.
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  • 1 Hide
    Anonymous , 18 November 2010 03:53
    Can you explain me why do have made renderings tests with this cards? They don't effect anything since this render engines have no CUDA or OPENCL.
    You could have put there an Intel crap and the results would be the same.
  • 0 Hide
    nitro912gr , 29 November 2010 19:54
    What a big mistake in testing with cpu based methods!
    I work in Vue a lot and when the scene starts to count billions of polygons my poor 4850 is getting down to it's knees, when I try to move something on the scene, or move the camera. This is where these cards can make the difference.

    This is where you have to test these cards not in cpu based final renderings. Only in specific CUDA enabled renderers we can see the gpu to get in final render progress and only nvidia ones.

    The right question is how these cards manage with the frame rate in 4 views with thousands of objects an billions of polygons.

    No offense, but next time give the testing review to someone who actually have some experience in 3D, because first of all some things are making a conflict with preview and well informed articles about pro cards and second if you work with 3D you know what you are wanting for these cards and what they promise to do!

    Again no offense, just pointing out the obvious.
  • 0 Hide
    nitro912gr , 1 December 2010 20:37
    What the hell is going on with all this spam? I have visited the article 3-4 times to check the new answers and all of them are spam spam spam...