CryENGINE 3, Crysis 2 to Feature Full 3D Support
Yes, I believe it's safe to say that it can run Crysis.
At CES we learned that 3D displays are all the rage now. While content producers have yet to create the entertainment that we will be viewing on shiny new 3D TVs, the likes of James Cameron's Avatar and support from upcoming PlayStation 3 firmware updates will help pave the way.
Crytek this week announced that its CryENGINE 3 will support stereoscopic 3D (S-3D) and will be demonstrated at this year’s GDC expo in San Francisco on March 11 to 13.
“After the successful introduction of CryENGINE 3 at last year’s GDC, we are really excited to show the latest version of our all-in-one game development solution this year in stereoscopic 3D. Over the past few years, S-3D technology has emerged as one of the key trends both in movies and games. With CryENGINE 3, developers will have the ability to create their content in 3D on all platforms. There are basically no longer any limits to a designer’s creativity. CryENGINE 3 features many innovations to accelerate development, cut production costs and ensure teams are able to maximize their own creativity without delays,” says Carl Jones, Director of Global Business Development CryENGINE.
This will open the door for any other developer using CryENGINE 3 to introduce 3D support into its PC, Xbox 360 or PS3 game.
- crysis ,
- cryengine ,
- crytek ,
- stereoscopic ,
- 3d
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Awsome and in 10 years we will have pc's that we can play CryEngine 3 games on in 3D
Actually the PC is WAY ahead of the consoles in terms of 3D support, in fact you can already play the original Crysis in stereoscopic 3D, as well as HUNDREDS of other games and practically every game that comes out.
In fact I have tried it and it works quite well (in Crysis, the water reflections and clouds are at the wrong depths) but it is pretty intense...
I think what roots is getting at, is that yes, it will work, but you'll get 5-10 fps...
If it is not going to work on PC it will never work on console
People rightly jokes about the Crysis Engines - perhaps they should focus on an engine that scales well rather than one that needs a £10k PC to run. If PCs even now cannot run Crysis at decent resolutions with all the eye Candy turned on then that is not amazing graphics, it is poor programming.
Poor optimisation, not necessarily the same thing as bad programming.
Poor optimisation, not necessarily the same thing as bad programming.
It is actually. Optimising your code is a part of good programming. As a programmer I kind of know that any slow processing in my code is sloppy coding on my behalf. Afterall, programming is more than just writing the code, it's designing it for efficiency and a bunch of other desired aspects including security and the purpose it is being made for.
I put the inefficiency solely on the developers.
Here we'll have to disagree.
There is a balance of time between optimising your program and getting it shipped. As a programmer, I would love to be able to spend as long as I liked getting a project finished, but time is a commodity and has been since...well pretty much always.
Look at Valve, everybody's favourite goto as an example of optimising done right. Yet those who use that example ignore the very business/development cycle Valve promised with the introduction episodic gaming, which lies in ruins.
They really need to make Cryengine more efficient. My laptop that I bought in October 2009 (with a GTX 260M) still can't run a game from 2007 at max settings...