World in Conflict v1.05
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The Geforce 6800 GT and 7905 GT only run with DirectX 9 effects. Optically, the sunrays breaking through the clouds are missing, and the more simple HDR rendering shows normal blending effects.

The Geforce 6800 GT and the Q6600 are a bad combination: at high resolutions with antialiasing, the frame rate drops to below 1 fps which, freezes both the game and Vista completely. If the Geforce 7, 8 and 9 are used in conjunction with a weaker CPU such as the E2160, the graphics performance is halved. Respectable results with the E6750 are achieved at 2.67 GHz; if the Q6600 is overclocked to 3.2 GHz, the Geforce 8 and 9 still have a little left in reserve.






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The entry level cpu in a series have almost as much overclock potetial as a high end one, sometimes even more due to fsb clock.
The most bang for the buck is to had with a entry level cpu in a current series opverclocked, combined with the best grahics card in your budget (save money on cpu and put it towards gpu)
E.G. If someone has a 8600GT and a low spec CPU, it makes no sense to buy a new graphics card as this review coroborates the relation between GPU AND CPU.
Great stuff Tom's.
Also, Mackayde, the fact that you said 'coroborates' makes my point for me - this is ground already covered - we all know that mid range goes with mid range etc... for the best bang for the buck & price/performance ratio.
Err, of course you can make the bus speed faster by overclocking. What THG is suggesting is that the hit you get from using a cheaper CPU (i.e. less cache, lower bus speeds) can generally be dialled out by overclocking the CPU to death. i.e. run 3DMark on both, I bet you can easily get the same of better results from a lower prices CPU and many of the premium units.