DRM is holding back the legit gamer. That's not supposed to happen.
Current editor-in-chief of EA.com Jeff Green, who has a long history with the Ziff-Davis publishing company, is making it public that he's not a fan of the new DRM scheme that EA has chosen to protect Command & Conquer 4.
Earlier in the month, we reported that EA was opting to use the same sort of DRM method that Ubisoft is with its constantly-required internet connection, even in single player mode.
Green, an employee of Electronic Arts, made it known through is Twitter stream that he's experiencing a problem with playing through C&C4 not because of a problem with the master server (as is the case with Ubisoft's customer woes) but because of a less-than-reliable DSL connection at home.
"Booted twice--and progress lost--on my single-player C&C4 game because my DSL connection blinked," Green updated last weekend. "DRM fail. We need new solutions."
That update was followed shortly with, "Welp. I've tried to be open-minded. But my 'net connection is finicky--and the constant disruption of my C&C4 SP game makes this unplayable."
Those of you who have been playing Command & Conquer 4, have you had sort of problems?

This situation may be caused by the pirates, or so we are led to believe, still think same as everyone else it is all about second hand sales etc, but thank god the pirates cracked it, so myself a legit player can play it like a normal game.
Now the big kicker.... If this DRM method is continually used by publishers, I will not be a "paying" customer for much longer.
I was seriously stoked for C&C4 until they mentioned how the DRM works. I don't always want to be connected to the 'net to play as I can't always be wifi connected, or connected through my 3G dongle.
Screw them, I don't have long to wait for Starcraft.