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Alle Benchmarks 2013 VGA-GPGPU
You are here : Graphics cards > 2013 VGA-GPGPU
We decided to add a few GPGPU benchmarks to our VGA Charts, since floating point calculations are becoming increasingly important. However, we still run a large number of synthetic and real-life benchmark, and the number of benchmarks was in fact more than doubled when compared to 2011. We also decided to run three different resolutions and detail settings to do justice to the most important market segments for graphics cards. We call these levels ‘Entry Level‘, ‘Performance‘ and ‘Extreme/Enthusiast‘ and they are based on 1280, 1920 and 2560 resolutions as well as varying quality settings. Each of these levels will be represented by an overall performance index, which cumulates all results and normalizes them to a 100% mark, which we pre-defined. Entry-level graphics cards are judged and rated by our ‘Entry Level‘ profile, while the ‘Extreme/Enthusiast‘ set is the rating standard for highest end graphics solutions. We decided to drop test results below 5 fps, as these are practically irrelevant and useless.
01 - 3DMark11 [A] Entry
Advanced
Entry Preset
01 - 3DMark11 [B] Performance
Advanced Performance Preset
01 - 3DMark11 [C] Extreme
Advanced
Extrem Preset
02 - Unigine Heaven
DirectX 11 [A] Entry
1280x720, no AA, AFx8
Shaders low
Tessellation moderate
02 - Unigine Heaven DirectX 11 [B] Performance
1920x1080, 4xAA, AFx16 Shaders medium Tessellation normal
02 - Unigine Heaven DirectX 11 [C] Extreme
2560x1440, 8xAA, AFx16 Shaders high Tessellation extreme
03 - Unigine Sanctuary DirectX 11 [A] Entry
1280x720, no AA, AFx8
Ambient Occlusion off
Shaders low
03 - Unigine Sanctuary DirectX 11 [B] Performance
1920x1080, 4xAA, AFx8
Ambient Occlusion on
Shaders medium
03 - Unigine Sanctuary DirectX 11 [C] Extreme
2560x1440, 8xAA, AFx8
Ambient Occlusion off
Shaders hight
04 - Metro 2033 DirectX 11 [A] Entry
1280x720
AAA, AFx8
Quality Low
04 - Metro 2033 DirectX 11 [B] Performance
1920x1080
4xMSAA, AFx16
Quality Medium
04 - Metro 2033 DirectX 11 [C] Extreme
2560x1440
4xMSAA, AFx16
Quality High
05 - Aliens vs. Predator DirectX 11 [A] Entry
1280x720, no AA, AFx8
Shadows off, Textures low
no SSAO, no Tesselation
05 - Aliens vs. Predator DirectX 11 [B] Performance
1920x1080, 4xAA, AFx16
Shadows, Textures medium
SSAO, Tesselation
05 - Aliens vs. Predator DirectX 11 [C] Extreme
2560x1444, 8xAA, AFx16
Shadows high, Textures high
SSAO, Tesselation
06 - Crysis 2
DirectX 9 [A] Entry
1280x720, no AA, AFx8
Quality High
HighRes Textures Off
06 - Crysis 2 DirectX 9 [B] Performance
1920x1080, 2x AA, AFx16, Quality ExtremeHighRes Textures Off
06 - Crysis 2 DirectX 9 [C] Extreme
2560x1440, 4x AA, AFx16, Quality UltraHighRes Textures On
07 - Crysis 2
DirectX 11 [A] Entry
1280x720, no AA, AFx8
Quality High
HighRes Textures Off
07 - Crysis 2 DirectX 11 [B] Performance
1920x1080, 2x AA, AFx16, Quality ExtremeHighRes Textures Off
07 - Crysis 2 DirectX 11 [C] Extreme
2560x1440, 4x AA, AFx16, Quality UltraHighRes Textures On
08 - Mafia 2
DirectX 9 [A] Entry
1280x720, no AA, AFx4
Shadows low, Geometry low
Ambient Occusion off, no PhysX
08 - Mafia 2
DirectX 9 [B] Performance
1920x1080, AA, AFx8
Shadows medium, Geometry medium
Ambient Occusion on, no PhysX
08 - Mafia 2
DirectX 9 [C] Extreme
2560x1444, AA, AFx16
Shadows high, Geometry high
Ambient Occusion on, no PhysX
09 - GTA IV EFLC
DirectX 9 [A] Entry
1280x720, AFx4, Settings low
Texure Quality low
Distance 25, Traffic 25
09 - GTA IV EFLC
DirectX 9 [B] Performance
1920x1080, AFx8, Settings medium
Texure Quality High
Distance 35, Traffic 35
09 - GTA IV EFLC
DirectX 9 [C] Extreme
2560x1444, AFx16, Settings Very High
Texure Quality Very High
Distance 50, Traffic 50
10 - Batman Arkham City DirectX 11 [A] Entry
1280x720, no AA
Preset: Lowest Settings
no PhysX
10 - Batman Arkham City DirectX 11 [B] Performance
1920x1080, 4xMSAA
Preset: High Settings
no PhysX
10 - Batman Arkham City DirectX 11 [C] Extreme
2560x1440, 8xMSAA
Preset: Extreme Settings
no PhysX
11 - DiRT 3
DirectX 11 [A] Entry
1280x720, no AA
Quality Preset: Low
Route Finnland (1)
11 - DiRT 3
DirectX 11 [B] Performance
1920x1080, 4xMSAA
Quality Preset: High
Route Finnland (1)
11 - DiRT 3
DirectX 11 [C] Extreme
2560x1440, 8xMSAA
Quality Preset: Ultra
Route Finnland (1)
12 - Starcraft 2
DirectX 11 [A] Entry
1280x720, Replay x8, 3 Minutes
Texture Quality: Low
Graphic Quality: Normal
12 - Starcraft 2
DirectX 11 [B] Performance
1920x1080, Replay x8, 3 Minutes
Texture Quality: High
Graphic Quality: High
12 - Starcraft 2
DirectX 11 [C] Extreme
2560x1440, Replay x8, 3 Minutes
Texture Quality: Ultra
Graphic Quality: Extreme
13 - Battlefield 3
DirectX 11 [A] Entry
1280x720
Graphic Quality: Low
Field Of View: 60
13 - Battlefield 3
DirectX 11 [B] Performance
1920x1080
Graphic Quality: High
Field Of View: 75
13 - Battlefield 3
DirectX 11 [C] Extreme
2560x1440
Graphic Quality: Ultra
Field Of View: 90
14 - GPGPU Bitmining
OpnCL Miner
15 - GPGPU Luxmark
OpnCL, GPU Only
16 - GPU Caps Viewer PostFX
OpenCL, 600x600, no AA
17 - GPU Caps Viewer Particles 1M
OpenCL, 600x600, no AA
18 - Nqueens
OpenCL, 600x600, no AA
19 - Tom's Hardware Index [A] Entry
[A] Entry
19 - Tom's Hardware Index [B] Performance
[B] Performance
19 - Tom's Hardware Index [C] Extreme
[C] Extreme
20 - Temperature Idle
21 - Temperature Load
CPU = LinX (GPU = Perlin-Noise Loop / Bitmining)
22 - Power Consumption Idle
23 - Power Consumption Load
CPU = LinX (GPU = Perlin-Noise Loop / Bitmining)
24 - Noise Level Idle
25 - Noise level Load
CPU = LinX (GPU = Perlin-Noise Loop / Bitmining)