Alle Benchmarks 2012 VGA-GPGPU
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We decided to add a few GPGPU benchmarks to our VGA Charts, since floating point calculations are becoming increasingly important. However, we still run a large number of synthetic and real-life benchmark, and the number of benchmarks was in fact more than doubled when compared to 2011. We also decided to run three different resolutions and detail settings to do justice to the most important market segments for graphics cards. We call these levels ‘Entry Level‘, ‘Performance‘ and ‘Extreme/Enthusiast‘ and they are based on 1280, 1920 and 2560 resolutions as well as varying quality settings. Each of these levels will be represented by an overall performance index, which cumulates all results and normalizes them to a 100% mark, which we pre-defined. Entry-level graphics cards are judged and rated by our ‘Entry Level‘ profile, while the ‘Extreme/Enthusiast‘ set is the rating standard for highest end graphics solutions. We decided to drop test results below 5 fps, as these are practically irrelevant and useless.
- alphabetical order |
- most viewed |
- date of update
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01 - 3DMark11 [A] Entry
Advanced Entry Preset -
01 - 3DMark11 [B] Performance
Advanced Performance Preset -
01 - 3DMark11 [C] Extreme
Advanced Extrem Preset -
02 - Unigine Heaven
DirectX 11 [A] Entry
1280x720, no AA, AFx8 Shaders low Tessellation moderate -
02 - Unigine Heaven
DirectX 11 [C] Extreme
2560x1440, 8xAA, AFx16 Shaders high Tessellation extreme -
02 - Unigine Heaven DirectX 11 [B] Performance
1920x1080, 4xAA, AFx16 Shaders medium Tessellation normal -
03 - Unigine Sanctuary DirectX 11 [A] Entry
1280x720, no AA, AFx8 Ambient Occlusion off Shaders low -
03 - Unigine Sanctuary DirectX 11 [B] Performance
1920x1080, 4xAA, AFx8 Ambient Occlusion on Shaders medium -
03 - Unigine Sanctuary DirectX 11 [C] Extreme
2560x1440, 8xAA, AFx8 Ambient Occlusion off Shaders hight -
04 - Metro 2033 DirectX 11 [A] Entry
1280x720 AAA, AFx8 Quality Low -
04 - Metro 2033 DirectX 11 [B] Performance
1920x1080 4xMSAA, AFx16 Quality Medium -
04 - Metro 2033 DirectX 11 [C] Extreme
2560x1440 4xMSAA, AFx16 Quality High -
05 - Aliens vs. Predator DirectX 11 [A] Entry
1280x720, no AA, AFx8 Shadows off, Textures low no SSAO, no Tesselation -
05 - Aliens vs. Predator DirectX 11 [B] Performance
1920x1080, 4xAA, AFx16 Shadows, Textures medium SSAO, Tesselation -
05 - Aliens vs. Predator DirectX 11 [C] Extreme
2560x1444, 8xAA, AFx16 Shadows high, Textures high SSAO, Tesselation -
06 - Crysis 2
DirectX 9 [A] Entry
1280x720, no AA, AFx8 Quality High HighRes Textures Off -
06 - Crysis 2 DirectX 9 [B] Performance
1920x1080, 2x AA, AFx16, Quality ExtremeHighRes Textures Off -
06 - Crysis 2 DirectX 9 [C] Extreme
2560x1440, 4x AA, AFx16, Quality UltraHighRes Textures On -
07 - Crysis 2
DirectX 11 [A] Entry
1280x720, no AA, AFx8 Quality High HighRes Textures Off -
07 - Crysis 2 DirectX 11 [B] Performance
1920x1080, 2x AA, AFx16, Quality ExtremeHighRes Textures Off -
07 - Crysis 2 DirectX 11 [C] Extreme
2560x1440, 4x AA, AFx16, Quality UltraHighRes Textures On -
08 - Mafia 2
DirectX 9 [A] Entry
1280x720, no AA, AFx4 Shadows low, Geometry low Ambient Occusion off, no PhysX -
08 - Mafia 2
DirectX 9 [B] Performance
1920x1080, AA, AFx8 Shadows medium, Geometry medium Ambient Occusion on, no PhysX -
08 - Mafia 2
DirectX 9 [C] Extreme
2560x1444, AA, AFx16 Shadows high, Geometry high Ambient Occusion on, no PhysX -
09 - GTA IV EFLC
DirectX 9 [A] Entry
1280x720, AFx4, Settings low Texure Quality low Distance 25, Traffic 25 -
09 - GTA IV EFLC
DirectX 9 [B] Performance
1920x1080, AFx8, Settings medium Texure Quality High Distance 35, Traffic 35 -
09 - GTA IV EFLC
DirectX 9 [C] Extreme
2560x1444, AFx16, Settings Very High Texure Quality Very High Distance 50, Traffic 50 -
10 - Batman Arkham City DirectX 11 [A] Entry
1280x720, no AA Preset: Lowest Settings no PhysX -
10 - Batman Arkham City DirectX 11 [B] Performance
1920x1080, 4xMSAA Preset: High Settings no PhysX -
10 - Batman Arkham City DirectX 11 [C] Extreme
2560x1440, 8xMSAA Preset: Extreme Settings no PhysX -
11 - DiRT 3
DirectX 11 [A] Entry
1280x720, no AA Quality Preset: Low Route Finnland (1) -
11 - DiRT 3
DirectX 11 [B] Performance
1920x1080, 4xMSAA Quality Preset: High Route Finnland (1) -
11 - DiRT 3
DirectX 11 [C] Extreme
2560x1440, 8xMSAA Quality Preset: Ultra Route Finnland (1) -
12 - Starcraft 2
DirectX 11 [A] Entry
1280x720, Replay x8, 3 Minutes Texture Quality: Low Graphic Quality: Normal -
12 - Starcraft 2
DirectX 11 [B] Performance
1920x1080, Replay x8, 3 Minutes Texture Quality: High Graphic Quality: High -
12 - Starcraft 2
DirectX 11 [C] Extreme
2560x1440, Replay x8, 3 Minutes Texture Quality: Ultra Graphic Quality: Extreme -
13 - Battlefield 3
DirectX 11 [A] Entry
1280x720 Graphic Quality: Low Field Of View: 60 -
13 - Battlefield 3
DirectX 11 [B] Performance
1920x1080 Graphic Quality: High Field Of View: 75 -
13 - Battlefield 3
DirectX 11 [C] Extreme
2560x1440 Graphic Quality: Ultra Field Of View: 90 -
14 - GPGPU Bitmining
OpnCL Miner -
15 - GPGPU Luxmark
OpnCL, GPU Only -
16 - GPU Caps Viewer PostFX
OpenCL, 600x600, no AA -
17 - GPU Caps Viewer Particles 1M
OpenCL, 600x600, no AA -
18 - Nqueens
OpenCL, 600x600, no AA -
19 - Tom's Hardware Index [A] Entry
[A] Entry -
19 - Tom's Hardware Index [B] Performance
[B] Performance -
19 - Tom's Hardware Index [C] Extreme
[C] Extreme -
20 - Temperature Idle
-
21 - Temperature Load
CPU = LinX (GPU = Perlin-Noise Loop / Bitmining) -
22 - Power Consumtion Idle
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23 - Power Consumtion Load
CPU = LinX (GPU = Perlin-Noise Loop / Bitmining) -
24 - Noise Level Idle
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25 - Noise level Load
CPU = LinX (GPU = Perlin-Noise Loop / Bitmining)
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Workstation Graphics 2012 -

2011 Entry-Level Graphics -

2011 Gaming Graphics Charts -

2010 Gaming Graphics Charts (High Quality) -

Gaming Graphics Cards Charts 2009 (High Quality) -

Gaming Graphics Cards Charts Q3/2009 (Mainstream Quality) -

Gaming Graphics Cards Charts 2009-Q3 (Mainstream Quality, Update 2) -

Gaming Graphics Charts 2009-Q1 -

Gaming Graphics Charts 2008-Q3 -

Desktop VGA Charts 2005 -

Desktop VGA Charts 2006 -

Dual & Quad VGA Charts 2008-Q1 -

Workstation Graphics Charts 2009