John Carmack Explains Why Blu-ray Makes Rage Better on PS3

Every year, QuakeCon is John Carmack’s celebration of his technology and the games that the entire id Software team creates within it.

Tom’s Games had the chance to sit down with Carmack for a brief chat regarding Rage, id Software’s upcoming game slated for PC, Xbox 360 and PlayStation 3.

Console fanboys will undoubtedly find lots of firepower in what Carmack had to share, who made it clear that designing for the Xbox 360 was more of a joy than arduously optimizing for the more complicated PS3.

Developer friendliness aside, Carmack did acknowledge that the PS3 version will look slightly better due to more storage space for high-resolution textures, thanks to Blu-ray Disc’s 50GB capacity. “All of the key scenes, the things anyone is going to take a screenshot of are going to look exactly the same on both platforms. They’ll get the high quality compression,” said Carmack. “But if you go into some areas in the wasteland, like behind a fence where nobody will typically go and explore, this is where the 360 version may look a little blurry compared to the PS3.”

While spanning the game over multiple discs could solve the issue, id Software revealed that the associated royalties to Microsoft for more than two discs would become economically unfavourable. “We’re pretty much resigned to the fact that we’re going to make it fit onto two DVDs on the 360. Plus there would be a lot of disc switching if we went to three DVDs, and since the game is split between two different wasteland environments, two DVDs should work well,” he explained. “That’s the only thing the PS3 has going for it over the 360 - more gigs.”

Read the entire interview here at Tom’s Games.

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  • If the 360 and PS3 versions will look the same then id are doing something wrong.

    Yes, it's more complex to build for the PS3 but its technical abilities should leave the 360 in the dust. Of course blame Sony for waiting so long to make their games console actually used for gaming...
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  • Prove that the PS3 should, technically speaking, leave the XBox360 in the dust.

    The man himself says above, that the only thing the PS3 has over XBox is it's storage media.
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  • I shall do some re-reading to refresh my memory so I'm sure I'm not talking out of my arse, but I believe the PS3's internal gubbings *on paper* are a lot more powerful than the 360's, especially when it comes to the GPU (although I don't want to get into a RSX vs Xenos debate without a lot of real information in front of me).

    The problem with the PS3 is its comparative complexity to develop for, which hampers developer's ability to get the most out of it. That's why I say "technically", but until developers can realise the PS3's potential you're not going to see superior results.

    The same was true of the PS2 - it took developers a lot longer to get to grips with it than other contemporary platforms, but when they got there the PS2 left everything else in the dust.

    It's not my intention to descend into a PS3 v 360 argument though. Now that *shock horror* there are actually some PS3 games coming out we'll see how things go over the next year - 360 games do look sweet as hell, but I feel that it's already running close to its maximum potential, whereas the PS3 has a lot more legroom to go.

    Also, were detailed specs of the RSX and Xenos ever actually released to the public? I know RSX is based on the NV47 and stuff in Xenos has made into the 2600XT but did we ever get in-depth stuff?
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