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Ageia Hardware In Action

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The PhysX accelerator stands out when it comes to rendering debris, splinters and sparks. Since the differences are best seen in a moving, dynamic scene, Tom's Hardware Guide labs produced some in-game video footage to demonstrate the benefits. These videos have a resolution of 1024x768 and are encoded using the Xvid codec.

Video demo1 without Ageia

Video demo1 with Ageia
Explosions send more debris flying when the Ageia card is used. But although there are now more pieces of wreckage, they are not persistent and vanish into thin air after a short time.

Video demo2 without Ageia

Video demo2 with Ageia
The PhysX card renders more smoking wreckage. The end of the explosion is also accompanied by a shower of debris.

Video demo3 without Ageia

Video demo3 with Ageia
Shooting at the tree causes little splinters to fly from the trunk when the Ageia card is installed.

Video demo4 without Ageia

Video demo4 with Ageia
Enabling hardware PhysX causes additional pebbles to be flung from the asphalt. Additionally, flat tufts of smoke creep across the ground. Bullets striking vehicles cause sparks. Supported by the accelerator card, these sparks fly farther, bounce off the ground and slowly die down.

Ageia Hardware On A LAN

The physics engine shows some strange behaviour during LAN game play, such as when a player throws a grenade, causing several vehicles to explode. Now, what does a player with a PhysX card see, and what happens on computers without a physics accelerator?

Video demo5 one with
The first video shows a computer equipped with a PhysX card. We start up Ghost Recon Advanced Warfighter in LAN mode. At the starting point, we then blow up two vehicles with a grenade. The vehicles are thrown into the air and flipped over.

Video demo5 one with out insight
In the second video, the player with the PhysX hardware again throws the grenades. A second player who doesn't have a physics accelerator installed stands by and watches. No matter how many grenades are used, the vehicles will not roll over. The player with the PhysX card sees additional wreckage flying from the vehicles, which the player without the Ageia card naturally can't see.

Video demo5 without Ageia
In the third video, the player without the physics accelerator stands in the spot previously occupied by the player with the PhysX card, who in turn takes a different starting location, out of sight of his teammate. This time, the furious explosion makes a comeback and the vehicles are flipped over, even on the computer without physics acceleration.

Our video comparison shows that the physics accelerator is not required for the vehicles to flip over. As soon as a second player appears on the scene, the vehicles remain in place as if they were bolted to the ground, unperturbed by shockwaves. Possibly, the programmers wanted to avoid irregularities. After all, it would seem very strange if one player saw the wreck of a vehicle being thrown around by an explosion while his teammate didn't.

This situation really shows the weaknesses of the physics engine, as the vehicle-flipping effect would by ideally suited to hardware acceleration. However, since the vehicles are treated as solid bodies, it seems that the programmers decided to forego spectacular trajectories in favour of simpler collision-detection in multiplayer environments. Therefore, the Ageia card is limited to calculating only the flying debris and splinters, neither of which represents solid materials from the player's perspective, as mentioned above.

Another negative effect of the physics hardware in network games is that it causes events to happen asynchronously across the clients. This manifests itself as a noticeable lag when two players are within sight of each other and one has a PhysX card and the other does not. When the player with the machine that does not have the physics accelerator hears an explosion, the player with the Ageia card has not heard it yet.

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