Call of Duty: Modern Warfare 3 Engine Focused on Gameplay
For Infinity Ward, it's not just about eye-candy, it's more about gameplay sweetness.
There are many new features that will make Call of Duty: Modern Warfare 3 a worthy upgrade after two years of Modern Warfare 2. For one thing, it'll have full integration with the comprehensive Call of Duty Elite service
For gamers who love the first two Modern Warfare games, this third entry will feature even more polish on every facet of the game. Infinity Ward has hired talent from unlikely places to improve upon single aspects of Modern Warfare 3.
To improve upon the animations, for example, the company recruited the help of a Hollywood CGI animator who worked on the models used in movies such as Final Fantasy: The Spirits Within, the Animatrix and Beowulf. For online level progression, Infinity Ward looked to the MMO talent pool to find a specialist.
Infinity Ward's executive producer Mark Rubin told an audience at a roundtable discussion at Call of Duty XP that the developer's focus is on gameplay technology. The developers have been further fine-tuning the sensitivity and acceleration of the thumbsticks for the console versions of the game.
For PC gamers, the good news is that dedicated servers are back. What won't make some PC gamers as happy is that Modern Warfare 3 likely won't be a showcase for the latest and most powerful video cards.
We asked Rubin if Modern Warfare 3 featured any significant changes over the engine used to power Call of Duty: Black Ops.
"There have been significant changes," he replied. "But the types of changes that we do are more on gameplay than on technology. We are not focusing on changes that have fancy names such as 'full screen ambient occlusion'. The changes we do can't be easily labeled. All our tech is gameplay-oriented."
We pressed for more information, such as if Modern Warfare 3 would take advantage of new graphic technologies such as those afforded by DirectX 11.
"We are still looking at things like DX11," Rubin answered. "It's one of the things our team is looking at, but our focus is all about gameplay, not about technology. We want it to be more about fun than anything else."
PC gamers who play Modern Warfare 3, DX11 effects or not, will still get a better visual experience than those on console thanks to high resolution textures.
As for PC platform-specific support for things such as Eyefinity and 3D Vision, Rubin said that those features are still undecided, but is something it is working on with AMD and Nvidia.
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Well lets face it being a console port they cant be focusing on graphics.
How transparent are they? They really think we will buy the line that, despite them using the same engine as MW graphically, it's ok because they have optimised the control stick routines for consoles?
Just another set of mazes for the lab rats...
'it's not just about eye-candy'
It hasn't been about eyecandy since MW from what I've seen.
What's that Activision? "Buy Battlefield 3"? Okay.
By going off whats been put here, is it me or is this new infinity ward nowhere near as good as the original IW? i mean these new lot cant be up to much if they can only program using the old tech of MW.
Until IW treat us PC owners right i'll be only pre-ordering Battlefield 3 and Sniper ghost warrior 2.
So I guess the internet slaggers are correct. It is a glorified expansion!
I recon all the best guys let IW and they were stuck with the old engine and are now they have to make do. Pitty
The comments about game play are shocking to say the least. Visuals/Sound effects are a major part of any game. DX11. The next XBOX will have it so
you would think they would be cutting their teeth on it now. I guess the end is near for IW. No investment in tech means no future. MMM. Think some people should be updating their Linked in pages
I guess the end is near for IW. No investment in tech means no future. MMM. Think some people should be updating their Linked in pages
Say that again when the game sells X million copies.
In terms of future I've got a feeling this is a gap filler, what with the disintegration of IW there was no way they'd make a new engine this quickly, and anyway I bet the fancy stuff will come out with the next gen of consoles as after all, this is a console priority series.
But hey-ho whatever happens Activision will try and fuck over PC gamers somehow.
Say that again when the game sells X million copies.In terms of future I've got a feeling this is a gap filler, what with the disintegration of IW there was no way they'd make a new engine this quickly, and anyway I bet the fancy stuff will come out with the next gen of consoles as after all, this is a console priority series.But hey-ho whatever happens Activision will try and fuck over PC gamers somehow.
Such a shame isnt it, remember when PCs used to drive technology and games. We moved so far in such a short distance. We are stagnant now and are going to move forward at a much slower pace. Lets be honest, its all because of the people that have bought consoles. People that have accepted DLCs,shoddy games and all the rest. Imagine what we could of had now.
what aern t you ever satisfied DX9 is still very good and its down to the
implementation of good design hitting a moving target after all [cod have hit more often than not] dx11 is
just a enhanced dx10 etc wait for the next dx12,kepler and so on
also dx10 wasnt that good lose half the fps for example
ok l not happy about the console underwriting the pc and you are right
about the state of it all
yet its microsoft who haved screwed up the gpu there was some amd guy
who said the geometry on pc was half less than xbox and said that delevopers were frustrated at microsoft locking then out out of the metal
he had to backtrack the next day
if frustrated have a big demo at redmond
throw a few bricks[metaphoricly] theres so many gamers out there in the
us after all come on make it happen