StarCraft II Beta: Game Performance Analyzed
Table of contents
- 1. Same Interface, Different Strategies
- 2. Image Quality
- 3. Image Quality: GeForce Vs. Radeon
- 4. Test System And Settings
- 5. Benchmark Results: Medium Quality

StarCraft was released for the PC more than 10 years ago, at the end of March 1998. One of the Terran tutorial levels involved a simple survival objective of staying alive for several minutes against endless swarms of Zergling attackers. The first time I played the game, it drew inevitable comparisons to Starship Troopers, a movie that had been released a few months earlier. It sounds ridiculous today, but watching all of those Zerglings onscreen in the mandatory 640x480 glory looked fantastic. Despite its graphical limitations, StarCraft has endured as a staple of the real-time strategy (RTS), genre and is arguably the most important RTS of all time. The game has sold about 10 million copies and has been outsold only by World of Warcraft and The Sims.
Can you even imagine spending serious time with any other game made over 10 years ago? Indeed, StarCraft endures. The title spits in the face of the normal PC game life-cycle. It has become a professional spectator sport in South Korea, with top players pulling in well over six figure annual earnings.
Somehow, this classic has transcended what a game is expected to be, and its developer (Blizzard Entertainment) has paid homage to the title with many updates over the years. What makes StarCraft so popular? Is it the perfect balance of three incredibly different factions? Is the game some freak of nature, just complex enough to engage your interest, but not so involved that it turns off the masses? Can the game's success even be duplicated in a sequel? There are too many variables for us to guess at this point, but there's no doubt that StarCraft II has some very big shoes to fill.
Frankly, I'd be happy with a graphical update of the old game and maybe some new single-player missions. I'm not even sure I'd add new units, at the risk of messing with the magic. But I'm not Blizzard Entertainment, and Blizzard Entertainment is not content to merely duplicate the original. StarCraft II is a very different game from its progenitor, and despite the similarities in the basics, you better scrap your old strategies because they're probably not going to work. For example, Terran Wraiths are gone and there are no more Terran air units that can cloak. Protoss Dragoons are gone as well, and Zerg creep no longer grows out of buildings and must be constantly replenished by overlords. Also, an overlord is no longer able to see cloaked units. There are a ton of new units with unique strengths and weaknesses. Strategically, there are probably more differences compared to the original than there are similarities, and play styles will be affected to the core.
Nevertheless, the interface is the same and the title is unmistakably StarCraft. If you walk into a room and glance at someone playing StarCraft II at the lowest resolution, you will probably assume they are playing the original and won't look twice. However, as different as it is, StarCraft II feels so very comfortable.

The basics remain the same. Terran players need supply depots and barracks, Zerg live in creep and spawn their units, and Protoss warp in their structures with drones. Yes, there are some updates to the interface, but they serve only to make life easier and do not change the game. StarCraft II shows you idle workers so you can direct them, and hallelujah, you can select much larger groups of units than the original game allowed you to select.
What about the graphics? Well, the game can handle 4:3 to 16:9 monitor aspect ratios. Playing it at 2560x1600 is surreal if you have spent countless hours with the original at 640x480. Heck, the minimum available resolution is 1024x768 now. Just don't plan on zooming out to see massive sections of the map, because that's not allowed.

The resolution has increased, but the size of the player's view has not. One window fits all, but players with a wide-screen monitor will see a little bit more of the periphery than someone playing on an older 4:3 screen. You can zoom in to see the new units closer in glorious 3D, but you can't zoom out to have a look at the map as a whole. The fidelity is beautiful and there are a lot of attractive effects. Like the interface, though, the art direction was preserved intact. Anyone who's played the original is going to immediately know what a Terran, Zerg, or Protoss unit looks like, even if they've never seen that unit before.

To summarize, you can expect StarCraft II to deliver a near-identical interface and art style compared to the original, with updated graphics. On the other hand, the strategy has changed far more than I ever assumed it would. Instead of adding a couple of new units to each faction, the developers have really changed the way StarCraft II is played compared to its predecessor. Is that good or is that bad? As a player who relied on the simplicity of the original, I admit I'm a little frightened of change. But the game is undeniably fun, even in its beta form, and Blizzard Entertainment is treating the game with the respect and reverence it deserves.
What about performance--that's what you're here for, isn't it? Blizzard Entertainment's games are famous for their ability to work on older hardware. Let's see if StarCraft II fits in the same category. I think you might find the results surprising.
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bashees can cloak
So yeah, unless your machine is from the stone age, it will run Starcraft 2.
But that's exactly what the article says, or am I missing something? Sorry excuse indeed..
What a sorry excuse for an article. You actually haven't said anything. But since I'm in the beta I can tell you this: the game requires at least 2 GB of RAM, or it crashes. I played it on a AMD/Ati powered Toshiba laptop with everything on low and is very playable. Don't know the exact configuration, but it had 2GB of RAM, Windows Vista and the only other game that runs on it is WoW at the lowest graphic settings. So yeah, unless your machine is from the stone age, it will run Starcraft 2.
Not so, I have this running on my old Athlon X2 4200+ with an ATi 9600XT 256MB with 1GB of system RAM and it runs fine (at 1920x1080, Low settings of course).
dont forgeth the option to play in 2D
btw, the 2D option dosen't seem to be available at the beta version because you can still rotate the image when you select that option, maybe with the final version more older computers will also be able to run the game
I play SC I until today. It is the oldest game I own I still play regularly. Second place comes Diablo II. No more needs to be said.
On the strategy side, I sure miss "moving in formation" option from Warcraft III. I hate micro-managing a large battlegroup because the Aerial units rush ahead their ground cover (and vice-versa), which doesn´t happen in Warcraft III. Ohhh, the SC I medics are such suicidal girls, aren´t they? Try not to micro them, see what happens.
Pentium III 700MHz, 512mb system RAM, Radeon 9000, 1280x1024, ran pretty well on Low. Gotta love Blizzard
free ati 5830 giveaway at battleempire.com
This is a terrible preview. The writers lack of knowledge of cloaked Banshees sums it up. It's a great game but nothing like even the leap from Warcraft 2 to 3. It's more like Starcraft 1.5, I don't know why he is calling it such a drastic change. A few new units and mechanics. Identical controls and interface. What is the drastic change you are talking about?
This is a terrible preview. The writers lack of knowledge of cloaked Banshees sums it up. It's a great game but nothing like even the leap from Warcraft 2 to 3. It's more like Starcraft 1.5, I don't know why he is calling it such a drastic change. A few new units and mechanics. Identical controls and interface. What is the drastic change you are talking about?
The article is about the graphical performance of the game, not the game itself. Read before you rant.
Read before you rant.
erghh! that will messeses up teh internet. Never read TFA. Neever proof a post.
erghh! that will messeses up teh internet. Never read TFA. Neever proof a post.
I lolz at yre postz... ;-)
Well, I tried Beta Version of Starcraft II on my laptop, Turion X2 2,1 Ghz, ATI RADEON HD2600 512 MB and operating on 4GB DDR 2 667 Mhz. The game works fine, MEDIUM settings, 1280 x 1024. I haven't played that on-line but I doubt it can influence hardware demands.
Once again Tom's Hardware fails to benchmark in the native resolution of almost every consumer pc monitor sold in Australia! 1920 x 1080 Epic Fail!
Once again Tom's Hardware fails to benchmark in the native resolution of almost every consumer pc monitor sold in Australia! 1920 x 1080 Epic Fail!
This is the UK site...
@ Herr_Koos: Der mate they dont have an Australian site.... Do you happen to work in retail sales for computers & monitors?
Nope. Why do you ask?
@ Herr_Koos I was just curious
Once again the max AA used in the entire review is 4x, SINCE THE ATI CARDS FRAMERATES CRUMBLE AT ANYTHING ABOVE 4X AA !
When will the massive bias END ! ?
( don't think gaming fans, suddenly on the super expensive high end cards, 8xaa and 16xaa and 32xmsaa DON'T EXIST AND ARE NOT TO BE MENTIONED! JUST PLAY ALONG LIKE WE NEVER HAD 8X OR 16X FOR YEARS AND YEARS AND PRETEND IT DOESN'T EXIST ALONG WITH EVERY REVIEW ON THIS SITE!)
Play along, for the sake of ATI and their CRAPPY framerates EXCEPT in 0xaa and 4xaa, the ONLY THINGS SHOWN ANYMORE !
@ Silicondoc: is there really any need for more than 4 x given the super high resolutions that we use now? ie 1920 x 1080 or higher?