| General Hardware | |
|---|---|
| Processor | Intel Pentium 4 Northwood 3.06 GHz HT (FSB533) |
| RAM | 2x 512 MB Corsair TWINX DDR400 or 1x 512 MB Buffalo Tech DDR400 Timings: 6-3-3-CL2.5 |
| Hard Drive | Western Digital WD2500JB 250 GB, 7,200 rpm, UltraATA/100 |
| Graphics Card | GeForce FX 5600, 128 MB |
| Network Card | 3COM 3C905-TX |
| Drivers & Adjustments | |
| Graphics Driver | Detonator 4 Series Version 44.03 |
| Chipset Driver | Intel-based:
Intel INF-Update 5.00.1009 Intel Application Accelerator 2.3/3.0 VIA-based:
SiS-based:
|
| DirectX Version | 9.0b |
| Resolution | 1024x768x32, 85 Hz |
| OS | Windows XP Professional SP1 |
| Benchmarks | |
| Bapco Sysmark 2002 | Version 1.0 |
| Quake III Arena | Patch V1.16
640x480 - 16 bit / 1024 x 768 - 32 bit Timedemo1 / demo demo001 / nv15demo command line = +set cd_nocd 1 +set s_initsound 0 Graphics detail = Normal |
| Gunmetal Benchmark | Benchmark 1 |
| 3DMark 2003 | Version 3.2.0
Graphics and CPU Default Benchmark 1024 x 786 - 32 bit |
| PCMark 2002 Pro Pack | Build 101
CPU and Speicher Tests |
| SiSoftware Sandra Standard 2003 SP1 | Version 2003.3.9.44
CPU MultiMedia / CPU Arithmetic Speicher Bandwidth Benchmark |
| Newtek Lightwave | Version 7.5 - Build 572
Render First Frame = 1 Render Last Frame = 60 Render Frame Step = 1 Rendering Bench "SKULL_HEAD_NEWEST.LWS" Show Rendering in Progress = 320x240 Ray Trace Shadows, Reflection Refraction, Transparency = on Multithreading = 8 Threads |
| Unreal Tournament 2003 | Version 2206
system/benchmark.exe 1024 x 768 / 32 bit / Audio = off Texture Detail = Normal Character Detail = Normal World Detail = Highest Physics Detail = High all = on, Decal Stay = High |
| Xmpeg 4.5 | AMD: Otimized MMX iDCT
Intel: Otimized SEE2 iDCT |
| WinRAR | Version 3.2
178 MB Wave file, Compression = Best Dictionary = 4096 kB |
| Comanche 4 Demo | 1024 x 768 / 32 bit / Audio = off |
| Discreet
3D Studio Max 5.1 |
Characters "Dragon_Charater_rig"
Rendering Single, 1024x768 |
Summary
- Big Business: In Search Of The Price/performance King
- The Test Sample: Anything Goes!
- Memory: Run-of-the-mill Timing
- Maximum Possible Effectiveness: Hardware Features
- Maximum Possible Effectiveness: Hardware Features, Continued
- Abit BD7-E
- Acorp 4PE800
- Albatron PM845GL1-533
- AOpen AX4PE Max
- Azza P4X4-ALH
- Biostar P4TPE8
- Chaintech 9VJL3
- DFI PS35-BL
- Elitegroup P4Vmm2
- FIC P4-865P Ultra
- Gigabyte GA-8S648FX
- Intel D865 PERL
- Jetway P4845PEBL
- MSI 845PE Max
- QDI/Legend PlatiniX 2E-333 6A
- Shuttle AV49N
- Soyo P4I875 Dragon 2 Platinum Edition
- XFX Mach4 845PE-ANT
- Test Setup
- Benchmark Results
- Unreal Tournament 2003
- 3D Mark 2003
- Lame 3.92 MP3 Encoding
- 3DStudio Max
- SPECviewperf 7.1
- Sysmark 2002
- SiSoft Sandra 2003 Pro
- Conclusion: It Always Pays To Compare.
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