Performance Analysis: Soltek Vs. Shuttle - Benchmark Comparison
06:00 - Tuesday 18 March 2003 by Frank Völkel
Source: Tom's Hardware – Keywords: battle, of, the, minis
Source: Tom's Hardware – Keywords: battle, of, the, minis
Table of content:
Performance Analysis: Soltek Vs. Shuttle - Benchmark Comparison
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Details Of Test Setup
| Intel Hardware (Socket 478) | |
|---|---|
| Processors | Pentium 4 3.06 GHz (3066 MHz) w/ HT
133 MHz FSB - 533 MHz Memory Clock |
| Motherboards and Memory | Gigabyte GA-8GE667 Pro (Intel 845 GE chipset) Revision: 1.01
Shuttle FB51 (Intel 845 GE chipset) Revision: 1.3 2 x 256 MB DDR 333, Infineon, CL 2.0, PC 2700 |
| Driver | Intel 845 GE Driver
V 6.13.01.3317 Intel IAA Driver
|
| AMD Hardware (Socket 462) | |
| Processors | Athlon XP 2700+ (2166 MHz)
166 MHz FSB - 166 MHz Memory Clock |
| Motherboard and Memory | Asus A7N8X (NVIDIA NForce 2) Revision: 1.02
Shuttle FN41 (Nvidia Nforce 2 chipset) Revision: 1.4 2 x 256 MB DDR 333, Infineon, CL 2.0, PC 2700 |
| Drivers | nForce2 Driver
Version: 2.77 Package |
| Common Hardware | |
| Graphics Card | Nvidia GeForce 4 Ti 4600
Memory: 128 MB DDR-SDRAM Memory Clock: 325 MHz Chip Clock: 300 MHz |
| Hard Drive | 40 GB, 6L040J2, Maxtor
UDMA100, 7200 rpm, 2 MB Cache |
| Network | D-Link DFE-530TX (10/100 Mbit) |
| CDROM | Asus 52x |
| DirectX | Version: 8.1 |
| OS | Windows XP, Build 2600 SP1 |
| Benchmarks and Settings | |
| Bapco Sysmark 2002 | Version 1.0 |
| Quake III Arena, Patch V1.16 | 640x480 - 16 bit / 1024 x 768 - 32 bit
Timedemo1 / demo demo001 / nv15demo command line = +set cd_nocd 1 +set s_initsound 0 Graphics detail = Normal |
| 3DMark 2001 SE, Version 1.1 | Build 340 - Patch Build 330
1024 x 786 - 32 bit Default Benchmark |
| PC Mark 2002 Pro Pack - Build 100 | CPU and Memory Tests |
| SiSoftware Sandra 2003 | CPU MultiMedia / CPU Arithmetic / Memory Bandwidth Benchmark |
| Winrar - Version 3.1 | 178 MB Wave file, Compression = Best, Dictionary = 4096 kB |
| magix - mp3 maker platinum - Version 3.04 D | 178 MB Wave file, 44100 Hz, VBR = on and Quality |
| Main Concept MPEG-2 Encoder | DV to MPEG-2 file encoding
Video + Audio, 1,2 GB source file |
| Unreal Tournament 2003 - Patch 1 1080 | 1024 x 768 / 32 bit / Audio = off
benchmark.exe Texture Detail = Normal, Character Detail = Normal World Detail = Highest, Physics Detail = High all = on, Decal Stay = High |
- Previous page The Challenge: 200 W On The Secondary.
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