Introduction

I'm going to come clean and say right up front that, although I have nothing against Batman, he's far from one of my favorite superheroes. Instead, I'm more of a Spiderman kind of guy. I'm also not a big fan of stealth games like Splinter Cell or Metal Gear Solid. I prefer my action in the run-and-gun style, and while I tend to use a stealthy approach prior to the attack, I like my action nice and straightforward. I also prefer the first-person perspective; Batman: Arkham Asylum is a third-person game.

Finally, I've never really been into melee-fighting titles. Button mashing and timing my strikes do not represent a play style that has ever truly appealed to me. I tend to gravitate towards good shooters, real-time strategy (RTS) games, role-playing games (RPGs), and racing titles. Left 4 Dead, StarCraft, Fallout 3, and Burnout Paradise are more my cup of tea.

Thus, it seems strange to me that I have enjoyed my time with Batman: Arkham Asylum as much as I have.

The really odd thing is that I didn't really like it right away. Sure, the visuals, detailed character models, meticulous gothic environments, quality voice acting, and generally high-production values impressed me. But it was a bit of an exercise to wade through the game until something clicked: I'm Batman!

Batman doesn't charge in, guns blazing. Instead, he waits in the shadows. He uses fear to his advantage. He doesn't kill his opponents, but is careful to restrain them until the proper authorities arrive. Batman is a vigilante with a conscience, with enough self-doubt to keep himself from going too far and enough relentless drive to prevent him from giving up.

I have enjoyed the Christian Bale flavor of Batman as portrayed in the recent films, but this game really helps you get inside the Dark Knight's head more than any movie could. Once you're there, the game becomes a lot more enjoyable and makes you want to experience more.

That isn't to say that the game is flawless. My biggest complaint is Batman's visor. There is no way to avoid constant use of it. The visor is vital to locate clues, track enemies, and keep Batman's story moving. This isn't a problem in and of itself, but the problem is that when the visor is turned on, all of the lovingly-crafted gothic environments change into something I'd expect in a noisy version of Tron 2.0. The universe becomes a purple-hued, low-contrast, and thick-edged representation of the environment, while important items or enemies are highlighted as brighter colors (usually orange). This is great when you're trying to locate something, but crappy when I'd like to keep track of multiple enemies and enjoy the game's great art direction at the same time. As a consequence, I found myself sacrificing the visual experience I wanted for successful play. Why couldn't Batman have a heads-up display that overlaid important information over the regular view? How I wish I could have been present in the Rocksteady Studios board room when that design decision was made.

Aside from the drawback with the visor, there isn't much to complain about, except the ultra-restrictive game-save system. I could also whine a little about the repetitive nature of fighting groups of unarmed thugs, I suppose. There's more good stuff though, like a lot of trophies to collect, Easter eggs to see, and nifty details in the asylum while you're on your quest. It's a darned good game. Not the best title I've ever played, but I can't think of a better licensed game off-hand.

Now that I've covered my thoughts about the experience, let's move on to the meat and potatoes. If Batman: Arkham Asylum is a title you're interested in, then you're probably curious about how it will perform on your hardware. That is the focus of this article, so let's move on.


  • Print
  • Send to a friend
  • Comment
  • Content also available in:
Sponsored links
Talkback
mi1ez 09/11/2009 10:47
Hide
-0+

Great article, really informative. Looking forward to hearing back from the devs regarding CPU usage.

jimishtar 09/11/2009 14:57
Hide
-0+

cant wait to try it.

waxdart 09/11/2009 15:08
Hide
-1+

This is a Games for Windows Live product. Or On-line account Evil DRM malware tracking software required.

I really want to play this; but alas I cannot buy it :(

redkachina 09/11/2009 15:30
Hide
-0+

Wow..I didn't expect GT 220 is a good dedicated Physx card,.. Off searching in eBay LoL

OverK1lL 09/11/2009 16:04
Hide
-0+

Looks to me like nVidia had this game rigged to better benefit it's cards, note the decrease in CPU involvement as the physX options are cranked up.

ChrisCornell 11/11/2009 12:49
Hide
-1+

That is why Arkham Asylum should be Game of the Year - It is a work of art!

Anonymous 11/11/2009 04:52
Hide
-0+

Would a setip with an Nvidia card for PhysX and an ATI card for graphics work? Noob question i know :-P

swamprat 11/11/2009 14:25
Hide
-0+

icemanpff :
Would a setip with an Nvidia card for PhysX and an ATI card for graphics work? Noob question i know :-P


I don't think it's a daft question - there was a= bit of news or an article a short while back saying that nvidia had set something so that physX couldn't be used if there was a non-nvidia card handling the graphics (or something like that). I was going to raise the same question as to 'can the GT220 be used as a physx card regardless of the main GPU?' as I can't remember much about the other article.

Anonymous 11/11/2009 21:35
Hide
-0+

I play this game using 2 8800GTs, one for graphics and one for the physx (on high).
All settings on max and res at 1080p :)
Benchmark gets about 40fps, played the whole game though with no noticable slowdown.

Freezeron 19/11/2009 12:23
Hide
-0+

The physics were locked down because PhysX is an nVidia product (no one supported AGEIA dedicated cards when the original company (Ageia) was making the entry to the market),as some profit based companies would still use havok at that times and not see the huge potential of the PhysX of AGEIA, it's only reasonable that now that Ageia merged with nVidia, they want to make profit by selling their graphic cards.
The second reason, I think, is that the PhysX wouldn't even try to use the CPU for Physics for performance related issues (smooth frame rate in every case scenario rig).
As I recon, AMD is making a move in the Physics with the 5th serie.

Just wait and see... Again

Sponsored links
Ad
Ad

Best offers

The Graphics Cards Articles and reviews
Sponsored links

Newsletters