Anti-aliasing Performance
by
Lars Weinand
Let's start out with Max Payne.



In standard quality, Parhelia can't keep up with the GeForce 4 Ti 4600. In 16x mode, however, Parhelia runs slightly faster. Strangely enough, at 1600 x 1200, the GF4 cannot render in 4x mode, despite 128 MB memory. It's strange because at the same resolution with 4x in OpenGL, there's no problem with rendering. Parhelia's SuperSampling mode is out of the running here, because it is quite unusable in this game. It's hard to say how the Parhelia's performance will be affected by omitting various objects in the calculations.
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