ATI Launches WHQL Certified CATALYST Drivers Version 3.2
ATI Launches new WHQL Certified CATALYST Drivers Version 3.2.
Features and Enhancements Include:
- Selecting D3D 8.1 renderer in NASCAR 2003 followed by selecting Replay Studio in the main menu no longer results in the car having missing textures.
- Running the game Combat Flight Simulator 3 with 4x Anti-Aliasing enable no longer results in texture corruption being displayed.
- Freelancer shows no corruption in the menus for the RADEON 9700
- First posted driver to support the RADEON 9800
- CATALYST(tm) 3.2 corrects a problem with 2D applications running in the background that can cause a momentary reduction in frame rate (i.e." stuttering") in full screen Direct3D and OpenGL games.
- Specific instances of "stuttering" have also been addressed (e.g. Rallisport Challenge when the sun enters or exits the scene).
- Dungeon Siege frame rates are improved as much as 24% across multiple products, especially when running at higher resolutions.
Framebuffer read-back performance has improved dramatically (500% or more) in CATALYST(tm)3.2. This feature allows an application to retrieve a fully rendered frame from the graphics adapter and manipulate it or store it in the system RAM or on the hard disk.
- Vertex Shader performance has improved dramatically (as much as 100% in some situations) for our DX 8.1-class products such as RADEON 8500, 9000 and 9100. This brings significant gains to Vertex
- Shader intensive scenes such as the Battle of Proxycon and the Troll's Lair (both up 15-25% on RADEON(tm) 9000 PRO).
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