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The Asus PQ321Q In Use

Asus PQ321Q 4K Monitor Review: Top-Shelf Ultra HD For £2800
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Installation

Like any bleeding-edge technology, the PQ321Q isn't as easy to use as simply plugging it in and enjoying. There are a few requirements that must be satisfied first.

First is your choice of graphics card. Obviously, it needs to support a resolution of at least 3840x2160. That’s the easy part. A quick search of your favourite components store will yield a list of results as long as your arm and varied enough to suit any budget. But don’t close that browser tab just yet. You can drive this particular screen using one DisplayPort or two HDMI interfaces.

If you read Gaming At 3840x2160: Is Your PC Ready For A 4K Display?, then you know the PQ321Q is not a typical LCD panel by any stretch. The real trick is achieving a 3840x2160 picture at a refresh rate of 60 Hz using the connection options that Asus gives you.

As far as your graphics card is concerned, the PQ321Q is actually two 1920x2160 panels seamlessly connected together. No, you won’t see a line down the middle. In fact, the only visual giveaway is that the two halves turn on in sequence. You’ll also see them refresh separately when you change display settings. The reason for this is that there are two scalers at work behind the scenes. Each one is responsible for half of the image. Why two? Because there is still no single-scaler solution that supports Ultra HD at 60 Hz.

None of this has any bearing on the monitor’s day-to-day functionality, though. So, returning to your choice of graphics card, you’ll need two HDMI outputs (or another digital connection adapted to HDMI) or one DisplayPort 1.2 output. Why 1.2? Because multi-stream functionality is required to make this work, and revision 1.1 doesn’t have that.

Out-of-the-box, our sample monitor was set for DisplayPort MST. We used a GeForce GTX Titan for testing, which supports DisplayPort 1.2 and multiple digital outputs that can be adapted to HDMI, so either configuration would have worked. Most folks are going to use DisplayPort though; it's just easier. Since the graphics card sees the PQ321Q as two monitors, you need Surround mode (on an Nvidia card) enabled. This happens automatically with the latest GeForce drivers.

Alright, so the DisplayPort setup is easy enough. You use one cable, a compatible output, and so long as the monitor is set to accept an MST signal, it'll run at 3840x2160 at 60 Hz. Dual HDMI connections can be a little trickier, since most graphics cards have one HDMI output, but rarely two. That's what you need, though, to provide enough bandwidth for both 1920x2160 panels at 60 Hz. Of course, the HDMI 2.0 specification was just recently released, so we expect future screens to get the throughput they need through a wider pipe. Bottom line: pick a video card that supports DisplayPort 1.2 with MST. It’s by far the most straightforward way to make the PQ321Q work.

Windows Image Quality

A monitor this expensive will appeal to well-heeled gamers and graphics professionals. Either way, you will have to live with this thing in Windows at least some of the time, so we played around in a number of applications to gauge whether Ultra HD would enhance or diminish our experience.

If you’ve made the jump from FHD to QHD, then you know that text and icons become much smaller. How you live with that depends on the quality of your eyesight. With most QHD screens, we have to employ at least some font scaling. Windows font scaling is poor at best. Text does get bigger, but it softens in the process, making it just as difficult to read as at its native size. The same thing applies to the PQ321Q. Our 200 cd/m2 calibration suddenly looked too dim because text and other on-screen objects became blurred. Turning up the backlight help, but in my opinion, using Windows 7 like many enthusiasts still are, image quality takes a step backwards. This is in no way the monitor's fault. Windows 8.1 does add scaling enhancements for high-DPI displays and per-screen scaling adjustments. However, scaled text still looks distractingly blurry to me.

The best way to retain clarity is to employ scaling options in your individual apps. Every browser has its own scaling function. These work much better than Windows’ global one. Productivity apps are the same; sizing windows to taste or setting screen font scaling options almost always results in a better image than using the OS.

Where this screen excels over all others is in graphics. Viewing a photo on the PQ321Q is an almost religious experience. Even a few inches away, you can’t see the pixel structure. A photo shot at the display’s native resolution or higher is simply stunning. Colour gradations are super-smooth, jaggies are non-existent, and everything takes on a vibrancy you just don't see on a lower-resolution monitor. Gaming inspires the same reaction. The depth and clarity of the on-screen environment achieves a realism that’s leaps and bounds better than even the best QHD monitor.

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  • 0 Hide
    grebgonebad , 23 January 2014 11:03
    'highest pixel count of any monitor I've reviewed to date'Wait until you get to review this beast then!

    http://connect.dpreview.com/post/5972070381/sharp-shows-8k-tv-prototype

    With an 8k resolution (Yes, that's right, 7680 × 4320 totalling to over 33 million pixels!) on a screen over 80 inches in size you can play one pretty mean game of minesweeper!
  • 0 Hide
    mi1ez , 23 January 2014 21:09
    Quote:
    nine-pin-to-3.5 mm RS-232 adapter
    Is this a typo or does this cable have a serial plug on it?A 3.5mm headphone plug on one end and a serial on the other...
  • 0 Hide
    mi1ez , 23 January 2014 21:13
    Actually, after some extra Googling, it looks like it might be one of those camera-to-SVideo cables?
  • 0 Hide
    markaflias , 23 January 2014 22:40
    UHD or 4K ? 4k is not the same as UHD ^^