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Why Video Game Consoles look fluidly smoother than PC Version at 60FPS?

Both console and PC version can run at 60FPS, although some games run at 30FPS. I don't get why there's no visual tearing on console version while PC version shows noticeable visual tearing at 60FPS in 60Hz (without V-Sync off) monitor/tv .

Why there's no tearing on console version when playing at 60Hz monitor/tv while PC version shows tearing at 60Hz monitor/TV without V-Sync?
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More about video game consoles fluidly smoother version 60fps
  1. consoles have games designed specifically for that console, so it will have better fps.

    As for 60fps tearing at 60hz, make sure v sync is on. having it off makes it tear.
  2. Console doesn't run at 60 frames, it looks smoother because thats what its designed to run at. You see the tearing because the pc game is running at more than 60 frames and the tv can only show 60 per second. Turn vsync on.
  3. Consoles usually run at 30fps with vsync on, so that's why they look like that. Also they have motion blur, and joysticks/gamepads don't allow the fast movements you make with a mouse. Play a PC game with motion blur on, vsync on and usng a gamepad, and you'll see that's it's even more fluid.
  4. anbello262 said:
    Consoles usually run at 30fps with vsync on, so that's why they look like that. Also they have motion blur, and joysticks/gamepads don't allow the fast movements you make with a mouse. Play a PC game with motion blur on, vsync on and usng a gamepad, and you'll see that's it's even more fluid.


    How do you know that consoles usually run at 30FPS with V-Sync on?! Prove it.
  5. smackers_12 said:
    Console doesn't run at 60 frames, it looks smoother because thats what its designed to run at. You see the tearing because the pc game is running at more than 60 frames and the tv can only show 60 per second. Turn vsync on.


    I've tried both V-Sync on and tested with 30FPS and 60FPS. As a result, animation is less fluid and introduces more input lag.

    But still, maybe that's just the way console games are meant to be played with fluid animation, even though some games are capped at 30FPS while some games are capped at 60FPS.
  6. Consoles are designed to run at fps levels that would be considered crap by pc standards. They have nicer motion blur that makes it look fluid. play pc games on a monitor instead of a tv or if you dont like it just play console games. its really not that hard.
  7. smackers_12 said:
    Consoles are designed to run at fps levels that would be considered crap by pc standards. They have nicer motion blur that makes it look fluid. play pc games on a monitor instead of a tv or if you dont like it just play console games. its really not that hard.


    No! I mainly play on PC and I just want to understand why animation in console looks smoother than PC. I think why games feel and look smoother in console version is because developers probably put natural motion blur feel or maybe they use frame interpolation to generate frames between previous frame and existing frames, and thus, animation will look naturally smooth.
  8. Best answer
    I believe it also has relation with the distance you're sitting at.
    You could try a console game in a PC monitor, and sit at the same distance you normally do on a PC.
    After that, try your PC on a TV with a gamepad, with vsync on at 30fps (or 60fps if you're sure your PC can handle NEVER dropping below 60 fps at those settings, usually med to high) and try to get a motion blur setting, and see which one is smoother.
    It's important to have vsync on and be confident that the fps is locked, never fluctuating.
  9. If you have a bad monitor, it's gonna display fast pictures badly.
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