Performance Expectations

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Well given the 90-95% hit rate of the super bypass feature and the touted 25% reduction in memory latency I would guess that we should see a pretty reasonable gain in performance across the board. I expected to see about a 3% - 5% gain through out our test suite. Obviously, memory intensive applications should receive the most benefit. Another reason I expected to see a pretty good gain is due to the fact that one of the Athlon's platforms biggest bottlenecks is its memory bus. While the CPU is cruising with a whopping 200MHz front side bus (1.6GB/sec) the memory is slowly moving at 100MHz (800MB/s). Any increase to the platforms memory performance should have a big impact.

Benchmark Setup

System Settings
Processor AMD Athlon (750MHz & 800MHz)
Motherboard Gigabyte GA-7IX revision 1.1
BIOS revision 1.2a (11/23/99)
AGP Driver v4.45 (AMD)
IDE Bus Mastering Driver v1.22rc (AMD)
Memory 128MB SDRAM
CAS 2 / RAS 2
Video Board NVIDIA GeForce 32MB DDR
Core / Memory Clock 120MHz / 300MHz
Video Driver v3.62
Environment Settings
OS Versions Windows 98 SE 4.10.2222 A
Windows NT 4.0 w/Service Pack 6
DirectX Version 7.0
Quake 3 Arena Retail Version
DEMO001 (NORMAL)
command line = +set cd_nocd 1 +set s_initsound 0
Descent 3 Retail Version
SECRET2
Half-Life v1.0.0.9
SMOKIN
Shogo v2.214
FORTRESS
Quake 2 AMD 3DNow! V3.20
Expendable Downloadable Demo
-TIMEDEMO
SYSMark98 1024x768x16x85Hz
3DMark2000 Build 335
TreeMark SIMPLE 35,000 polygons/frame w/4 lights
Unreal Tournament Retail Version
UTBENCH

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