Page 1:Trinity: Coming Soon To A Desktop Near You
Page 2:Piledriver: Half Of The Trinity Story
Page 3:Turbo Core Finds Its Way Into APUs
Page 4:Graphics: Fewer Shaders, Better Efficiency
Page 5:Memory Bandwidth Scaling: Feed The Beast
Page 6:Socket Compatibility And The A85 FCH
Page 7:Test Setup And Benchmarks
Page 8:Benchmark Results: 3DMark 11
Page 9:Benchmark Results: Sandra 2012
Page 10:Benchmark Results: Adobe CS5 And 6
Page 11:Benchmark Results: Content Creation
Page 12:Benchmark Results: Productivity
Page 13:Benchmark Results: Media Encoding
Page 14:Benchmark Results: File Compression
Page 15:Benchmark Results: Batman: Arkham City
Page 16:Benchmark Results: World Of Warcraft: Cataclysm
Page 17:Benchmark Results: The Elder Scrolls V: Skyrim
Page 18:Benchmark Results: Diablo III
Page 19:Benchmark Results: OpenCL
Page 21:Trinity On The Desktop: Already Announced, But Enthusiasts Must Wait
Desktop-bound Trinity APUs are shipping to OEMs, but they won't show up in the channel for months. Nevertheless, we got our hands on three upcoming models. How does Piledriver fare? What about VLIW4 graphics? Does memory play a big role? We answer within!
About a month ago, AMD took the wraps off of its Trinity-based APU. Hotly-anticipated, all eyes turned to see how the second-generation amalgamation of x86 cores and graphics processing resources performed. Why were so many enthusiasts interested in a decidedly mainstream piece of hardware?
Let’s just say Trinity’s composition is…unique.
AMD’s new APU is the first component sporting its Piledriver x86 architecture. After the disappointment that was Bulldozer, which we first evaluated in FX-8150, hopes had to be pinned on a follow-up. And Trinity has it. Back when we were first briefed on Bulldozer, AMD showed us roadmaps with a new architectural revision pushing 10-15%-higher performance each year. Now, power users want to know if Trinity’s Piledriver-based cores deliver on the company's promise.
Moreover, Trinity employs a newer graphics architecture than Llano. Instead of the VLIW5 arrangement, which also sat at the heart of Radeon HD 6800 and older GPUs, it utilizes the VLIW4 design that went into AMD’s Radeon HD 6900-series cards. Everything after the 6900s swapped over to Graphics Core Next, so VLIW4 isn’t a very prolific implementation. But it’s supposed to be more efficient. Naturally, then, we all want to see how Trinity’s on-die GPU compares to what came before.
We’re Going Mobile, Mav
There was just one problem with last month’s introduction: it only covered the mobile implementation of Trinity.
That was the right move for AMD, no question. It doesn’t take a page of analysis to figure out how putting a CPU and GPU on the same piece of silicon can help address the physical, thermal, and power-oriented issues that laptop manufacturers have to overcome as they design new products.
But enthusiasts were left with questions. Most obviously, how might Piledriver be expected to behave in an FX-branded device? Does it ameliorate Bulldozer’s weaknesses? Given a similar 100 W ceiling on the desktop and the same 32 nm manufacturing process, does Piledriver/VLIW4 deliver an appreciable benefit compared to Stars/VLIW5?
Answering those questions requires the freedom to tweak and tune around in a motherboard BIOS. So, we got our hands on a trio of Trinity-based desktop APUs and set out to preview their performance.
I say preview because hardware based on the Trinity design isn’t going to be available in the channel until later this year. It has been reported that there are still a lot of Llano-based APUs out there, which AMD needs to sell off. So, it’s making Trinity available to OEMs designing notebooks and desktops in time for back-to-school. But you won’t be able to buy these chips for a while. Moreover, the motherboards supporting them with Socket FM2 interfaces aren’t fully-baked, either.
Meet The Desktop Trinity Line-Up
|Radeon HD||GPU (MHz)||Shaders||TDP||Cores||Base CPU (GHz)||Turbo Core (GHz)||L2 Cache||Unlocked|
|A10-5800K||7660D||800||384||100 W||4||3.8||4.2||4 MB||Yes|
|A10-5700||7660D||760||384||65 W||4||3.4||4.0||4 MB||No|
|A8-5600K||7560D||760||256||100 W||4||3.6||3.9||4 MB||Yes|
|A8-5500||7560D||760||256||65 W||4||3.2||3.7||4 MB||No|
|A6-5400K||7540D||192||65 W||2||3.6||3.8||1 MB||Yes|
|A4-5300||7480D||128||65 W||2||1 MB||No|
Of the six models purportedly planned, we have three of them: the A10-5800K, the A8-5600K, and the A6-5400K.
The A10-5800K will be AMD’s flagship. A pair of Piledriver modules technically makes this a quad-core APU, though, as we know, each module shares certain resources. The top-end A10 operates at a 3.8 GHz base clock that scales up to 4.2 GHz via Turbo Core, though our sample spent most of its time at 4 GHz (an intermediate P-state). Each of the -5800K’s Piledriver modules has its own 2 MB shared L2 cache, adding up to 4 MB across the chip. And AMD arms its two A10 APUs with Radeon HD 7660D graphics—a 384-shader engine operating at 800 MHz on the -5800K (and, reportedly, 760 MHz on the -5700).
A small step down, the A8-5600K also leverages two Piledriver modules and 4 MB of total L2 cache (none of the Trinity-based APUs have L3). Its base frequency is 3.6 GHz with a 3.9 GHz Turbo Core ceiling. Both of the A8s come with Radeon HD 7560D graphics (256 shaders running at 760 MHz).
AMD’s A6-5400K represents a more significant departure from the other K-series SKUs. To begin, it bears a 65 W TDP, instead of 100 W. It’s also a single-module APU armed with two integer cores and a single floating-point unit. And instead of a shared 2 MB L2 cache, the -5400K is trimmed down to 1 MB of shared space. Radeon HD 7540D graphics are composed of 192 shader cores operating at an undisclosed frequency.
- Trinity: Coming Soon To A Desktop Near You
- Piledriver: Half Of The Trinity Story
- Turbo Core Finds Its Way Into APUs
- Graphics: Fewer Shaders, Better Efficiency
- Memory Bandwidth Scaling: Feed The Beast
- Socket Compatibility And The A85 FCH
- Test Setup And Benchmarks
- Benchmark Results: 3DMark 11
- Benchmark Results: Sandra 2012
- Benchmark Results: Adobe CS5 And 6
- Benchmark Results: Content Creation
- Benchmark Results: Productivity
- Benchmark Results: Media Encoding
- Benchmark Results: File Compression
- Benchmark Results: Batman: Arkham City
- Benchmark Results: World Of Warcraft: Cataclysm
- Benchmark Results: The Elder Scrolls V: Skyrim
- Benchmark Results: Diablo III
- Benchmark Results: OpenCL
- Trinity On The Desktop: Already Announced, But Enthusiasts Must Wait