Researchers compare violent video games and TV footage to AIDS
Ann Arbor (MI) – Researchers from the University of Michigan have completed a landmark study which compares violent video games and television footage against other health risks like smoking and AIDS. L. Rowell Huesmann and Brad Bushman combed through previous research dating back to the 1960s and claim that violent conten.t is almost as bad as smoking.
The research has been published as a supplemental to the December 2007 issue of the Journal of Adolescent Health and claims that children spend three hours a day watching television. 60% of the televised content contains some violence and researchers said 40% showed extreme violence. On the video games side, the researchers say 83% of households have games with most containing violent content.
Huesmann said violent content increases the risk that children would behave aggressively by helping them mimic behavior and desensitize them to violent acts. “Increased heart rates, perspiration, and self-reports of discomfort often accompany exposure to blood and gore. However, with repeated exposures, this negative emotional response habituates, and the child becomes “desensitized.” The child can then think about and plan proactive aggressive acts without experiencing negative affect,” Huesmann said.
At the end of the study, Huesmann shows a graph ranking teenage risk factors. Violent media ranked second, just under smoking and lung cancer.
You can read the full text of the study here.
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Yeah yeah, blame the video games. Heard it all before. No-one thinks to blame the parents who ignore age ratings and buy their kids anything they want.
Perhaps they should also do some studies on how cigarettes and alcohol affect children, seeing as their parents might buy those for them too.
I agree that people become "desensitised" to the shock of seeing extreme violence or blood in videogames, but I find it hard to believe that anyone attributes videogames to real-life so much that their response to the same thing happening in front of them (or by their own hand) will be desensitised by the previous videogame exposure.
They seem to have taken a huge jump in logic.
But I agree with polarity; parents need to take responsibility in making sure their kids are playing games suitable to them.
"...children spend three hours a day watching television. 60% of the televised content contains some violence and researchers said 40% showed extreme violence..."
What the hell?!?
but those two facts arent related.
3 hrs watching TV. Then a house has videogames in it. Wheres the linkage between
Watching TV
House having violent computer games
Adolescent and computer games interacting.
Cause it strikes me theres no linkage there at all. Then theres the violence issue. Define Violence and Ultra Violence. a slap... and a head exploding? or a slap... and a slap with a little more force. Boundaries arent defined.
And since when have "Adolescents" been "Children"? theres no demarkation line between childhood and adulthood; its not like a switch is flicked on your 15th, 16th, 18th or 21st birthday. Dfine Child, define Adolescent and DEFINE ADULT!!!
In short its putting three unrelated facts together to stampede you into making links yourself, then emotionally manipulating you b y using the word "children".
I dont care what the results are; whoever did them is a charlatan, and should be hounded out of academia. Assuming this was done by academia. Who were the sponsors?
If they had a point, they'd do it rationally. As they don't, they confuse the issue.
F*** them.