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Unreal Tournament 3 Review : Unreal Tournament 3 Review

04:15 - Tuesday 27 November 2007 by Ryan Lord
Source: THG – Keywords: Unreal, Tournament, 3
Categories: Gaming

Unreal Tournament 3 Review

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When I think of a way to summarize Unreal Tournament 3, the saying "One step forward, two steps back" comes to mind. I consider myself a fan of the Unreal series of games, especially Unreal Tournament, as I’ve been playing each and every one of them on launch day with each new release. I have very fond memories of the first Unreal Tournament, and the late nights frag fests with friends, or strangers, across LANs and the Internet. I also have fond memories of being impressed with each new release, and the content offered as the series progressed. Even the differences between Unreal Tournament 2003, and Unreal Tournament 2004, were enough to keep me satisfied and refreshed. Unreal Tournament 3 however, falls flat on its face compared to what the previous sequels offered.

I believe that one of the issues that Epic faced was the rising costs of PC game development, and the appeal of an extra revenue stream from porting over to consoles. To Epic, I’m sure it was a no-brainer to forge full steam ahead into console game development, especially after the success of Gears of War. What hurts PC gamers though is that Epic took a fully dedicated PC franchise and divided their resources to release on multiple platforms. Just as Gears of War took extra time to port to the PC, a simultaneous release on the Xbox 360, PC, and nearly the PS3 as well, cost Epic resources. It is my belief that in doing such, the development quality of Unreal Tournament 3 suffered.

Design-wise, Epic chose to provide a single player campaign (if you can even call it that) and numerous multiplayer game modes. Initially, the single player experience starts off great, with an excellent cinematic sequence and an immediate push into combat. As a gamer, the cinematics alone certainly had me pumped and ready to kick ass and chew bubblegum. Unfortunately however, the opening campaign becomes outright irritating and monotonous within a half hours time. It became so bad in fact, that despite forcing myself to keep pushing along in the hopes of seeing something better, I never reached anything exciting, and instead felt as if all of my time spent in the single player campaign was a complete and utter waste.

Unreal Tournament gets a slick visual makeover for the newest instalment.

The main issue with the single player campaign is that you’re simply thrown into encounter after encounter, sometimes for an hour or more at a time, with no real story progression. It’s ends up feeling like you’re either permanently suffering from déjà vu, or you’re stuck in a hellish cycle of poor single player experiences as you play the same old capture the flag, deathmatch, and warfare missions over and over again. The character development and story is poor at best, and the whole experience simply feels tacked on as if Epic was forced to do so at gunpoint by Midway in order to release Unreal Tournament 3 at full price on the consoles. Despite the rewards that are given to you in-game, such as single player campaign player cards and new character customization options, there is really no value to completing the single player campaign at all.

Multiplayer is where Unreal Tournament shines, but also further suffers from some blemishes. Throughout my time spent playing online, I found myself waiting for something, even if minor, to make me feel that Unreal Tournament had progressed in some way from previous iterations. I certainly had a blast in Unreal Tournament 2004, and figured that at the very least Unreal Tournament 3 would be that and then some. Unfortunately, my wishes were never met, and as I previously stated, Unreal Tournament 3 felt like it had made a step forward in certain aspects like graphics, but taken two back in terms of actual gameplay experience. Certainly there are Capture the Flag, Team Capture the Flag, Deathmatch, Team Deathmatch, Duel, and Warfare game modes to keep you busy, but as is, Unreal Tournament 3 feels as if it devolved to even pre-2003 standards.

I find myself deeply wishing that Epic had retained all game types, and created new ones, beyond the obvious Assault and Onslaught hybrid which is now known as Warfare. Sure, the power core concept in Warfare is a bit different, and shooting out the little plates of the cores feels satisfying, but did the other game modes really have to be cut? Unfortunately, the fans of the previous games just have to deal with missing game types, some of which were fan favourites for the past few years. The levels also seem to lack creativity, as objective-based play of Unreal Tournament 2004 maps are behind us. All of this seems to be a dance that usually comes to any franchise moved into console territory. Would we have been given more had the Unreal Tournament franchise not moved to the world of consoles? Only Epic and Midway know.


Talkback
uk_gangsta 27/11/2007 07:38
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uk_gangsta

LOL i like how the author is slagging it of saying how he thought it fell short compaired to the previous ones etc and then gives it 8 out of 10. Did he give the previous games 10 out of 10 then? and if its "one step foward two steps back", Why is it 8 out of 10 and not 5 or 6?. Hypocritical......

bobwya 27/11/2007 11:47
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bobwya

Hi all fragers out there!!

Rubbish review... Its like the worst, extended I have read so far about UT3. I read many informed posts on various gaming forums about the UT3 demo. Especially the weakness of the graphics engine. With screen shots to back up their arguments (dumb stuff like shadows casting shadows I think). Like Mr Gansta said this game sounds like a 5/10. Is the author being sponsored by Epic or perhaps he just has his hand up his ass!!

Have you ever played UT2004 Mr Lord? Spider mines are available in it and have been since the original demo - THEY ARE NOT NEW!!

I really enjoyed UT2004 and got the demo first which I enjoyed playing first. The UT3 demo wouldn't even install on either of my rigs. I have an ol' P4+7800GS 512Mb rig running Windows XP Pro 32bit and a dual Opteron+X1950 Pro 512Mb running Windows XP Pro 64bit (so decent and not really that exotic). Had no problem with other demos recently like Crysis (way cool graphics there)!!

Looks like Epic have really gone down hill pandering to the knob twiddling console crowd...

Ah well just have to stick with BF2 and BF2142 for some decent on-line gaming experience!!

Bob Wya

Kr155 28/11/2007 04:28
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Kr155

two things.

first a correction for your review. There is no 360 release yet or even announced. The Pc version was release first buy it's self the Ps3 version delayed and 360 ver isn't slated until sometime next year as far as we know. So really there was no simultaneous release.

#2 @ bob wya

The demo/Beta was downgraded graphically. Mark Reign said it was so more people would download it. I would hold judgement on the visuals till you see the real game. other than that no complaints. I feel ya on the missing game types but hey thats what mods are for. I couldn't install the demo on my pc either I run Win XP pro x64 with EVGA gforce 7800gt. Still buying the game.

RandomDude 28/11/2007 11:09
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RandomDude

This is the first review I have read that has accurately nailed down all the flaws of UT3. While the game is very enjoyable, I believe that Epic has made major errors in 'consolizing' it, which as stated in the review, is a result of splitting this iteration over multiple formats. I am holding out hope for patches to fix the varaious issues such as the server browser, nearly-silent and overpowered mantas, and the nerfing of various weapons (the flak secondary has to be the most blatant example of this as it is definitely configured to save PS3 joypadders the hassle of aiming upwards with their analogue stick). The annoying announcer and simplification of the gametypes is also quite blatant.

Time will tell if these issues are fixed. In a way, Epic has gone for the big bucks (look at unit cost and lack of piracy as well as market size for the consoles) and probably made an internal decision to rely on the PC modding community to fix their broken gametypes. Personally I do not see this franchise being played with much skill on a console. As a long term UT2004 player, I can appreciate the time it takes to become a very good player in ONS or DM gametypes. UT3 seems dumbed down slightly in this respect. But that is just my opinion. Of course, if enough people get sick of it, they will simply return to UT2004.

darthpoik 28/11/2007 11:50
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darthpoik

A bit harsh but overall a fair judgement on the game. Less of the same but prettier. There were spider mines in 2004.

perzy 02/12/2007 11:27
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perzy

I must say that I mistrust ANYONE who says the are fans of both UT99 AND UT200X. In my opion thats two totally different games. I'm a long time UT99-player (especially sniper) and I was fooled by the hype and bought both UT2003 and UT2004. I found both totally..disgusting, because of the moon-gravity, the strange physics, the kids crayon-colours of the maps.
Finally with UT3 they have restored some of the magical gameplay of the original.

Anonymous 12/09/2008 11:07
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ty

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