VIDEO: FPS/TPS Using StarCraft II Engine
While many StarCraft II fans are busy racking in beta time before Blizzard pulls the plug, others are checking out the upcoming game on a designer level using the included StarCraft II "Galaxy" Editor. One modder based in Denmark has taken StarCraft II editing to another level by creating first and third-person shooters.
This isn't really anything new: Blizzard sported the editor's capabilities at BlizzCon 2009 by showing off a StarCraft Ghost-like 3rd-person action/RPG game and a vertical-scrolling arcade shooter. However, with all the excitement surrounding StarCraft II's RTS elements and it's highly-anticipated release this July, we tend to forget what the game's engine--in combination with the new Battle.net--will bring to PC gaming on a whole.
Mod creator Malu05a reminds us of the huge potential by creating a multiplayer first/third-person shooter that could easily become a full-fledged commercial project. "One of the multiplayer maps of my AC130K project turned freelance here this weekend," he said. "This map is call Waterworks. It's a first-person multiplayer shooter. None of my friends were online at the time of the [video] recording so I had to place some dummies in just to give you an idea of how it works. The third-person view is also not available in-game, but this is just to show how it will look for other players when you run around."
In addition to Waterworks, Malu05a also uploaded a first-person shooter demo over on YouTube here. The Waterworks demonstration however switches between the two views as seen below. Both results are quite impressive, and it has us anxious to see what modders will create when the actual retail game ships next month. Who said PC gaming was dead? Console gamers.
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Pretty impressive considering one guy did this.
Informative article, but I disagree with your ending statement. I have been playing PC for over ten years, and this month I purchased a PS3 with the money I usually use annually to buy computer upgrades. Currently, the PC as a platform is viable only for those interested in MMORPG's, RTS's, or DotA incarnations (or, in other words, World of Warcraft, Starcraft, and LoL/HoN).
Don't believe me?
http://www.theesa.com/facts/pdfs/ESA_EF_2009.pdf
http://www.theesa.com/facts/salesandgenre.asp
PC gaming isn't dying, Kevin.
It's already dead.
eXa, I totally disagree with what you've said. Close to 60% console games were under 10+ rating which shows they're under 10. Under 10 wouldn't be classified as a gamer. True gaming reserves on PC. Just WoW itself have 12 millions subscribers whilst the Xbox360 itself only has 15 millions. And the Xbox 360 is a console, not a single game. Count up the PC gamers, theres probably more than the amount the PS2 sold.
Back to subject, this is really nice work. A RTS modded to a FPS. Some impressive guy.