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EA Studies WoW While Prepping SW: TOR Launch

by - source: Gamasutra

EA is studying the initial days of World of Warcraft as it prepares to launch BioWare's upcoming MMORPG, Star Wars: The Old Republic.

The love-hate relationship between Activision-Blizzard and Electronic Arts isn't anything new: we've already heard both sides of the story in regards to launching Star Wars: The Old Republic (TOR) and how the upcoming MMORPG could potentially hurt/benefit the genre. EA seemingly has a lot riding on its shoulders right now, and it's naturally looking at the industry's flagship MMORPG – World of Warcraft – as a model on how to launch a massive, virtual world, and how to keep it interesting in the following months.

"We've actually studied WoW pretty carefully," CFO Eric Brown said at the Citi 2011 Tech Conference on Wednesday. "We spent a lot of time studying the first twelve months or so of WoW, and just to be clear here, when they initially launched, they did not launch in dual geographies. They went North America only."

Brown added that the TOR team is paying close attention to WoW's initial customers, and is applying that knowledge to the first wave of TOR subscribers. More importantly, the team wants to ensure the best experience possible in the initial days – including limiting the number of copies sold at launch so that the servers aren't flooded with new users to the point that gameplay becomes intolerable. As we've seen in the past, a horrible experience means a negative viral effect across the board (like Anarchy Online's initial launch), thus pushing away potential customers. Naturally both EA and BioWare want a positive "YOU MUST PLAY THIS!" viral effect.

"We really want to make sure that the first group of users into Star Wars has the best experience," he said. "For example, when they log on, they have instant access. [Even] when they're playing in a densely-populated world, the bandwidth and response time is excellent. So quality of service is really important to us."

As for the post-launch plans, BioWare has that covered, keeping in tune with its "rich, detailed post-launch detailed plan" for its crop of console games. "[BioWare] has built in a very extensive development plan to make sure there is enough content coming out in intervals," he said. "We haven't specified it, but industry norm is 18-24 months. And the idea there is to keep the game fresh and interesting for all of the players."

As seen with Blizzard's Cataclysm expansion for World of Warcraft, TOR gamers are expected to burn through the new MMORPG's content rather quick, and will likely wait on the sidelines until the next expansion pack is released. That said, BioWare may need to take Blizzard's new route of releasing short bursts of content to keep those gamers from cancelling their subscriptions until the next major release.

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fightingslu 09/09/2011 09:28
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How much time and money are they spending to ensure that their MMO is as addicting as possible? These guys are worse than cigarette companies.

tulx 09/09/2011 10:20
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Smart. There's a lot to lear from WoW, both the positive and negative things.
Hope they succeed and make the MMO market more interesting. TOR could very well establish full voiceover as an industry standard, because it is almost impossible to go back and play an MMO where you have to read blocks of text after experiencing Mass Effect style of conversations.

tulx 09/09/2011 10:23
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fightingslu :
How much time and money are they spending to ensure that their MMO is as addicting as possible? These guys are worse than cigarette companies.



Heh, well, that is what every single company does with every single one of their products. And there's nothing really wrong about that - they try to make their product as good as possible, so customers like it as much as possible. Addiction is solely a responsibility of the customer. Noone showes the cigarette down your throat, you choose to smoke it. If you lack the self-control to stop, don't even start.

Anonymous 09/09/2011 11:14
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And of coarse as its MMO you need to be online, but will the DRM suck like Diablo 3 which isn't MMO and you still need to be online, bye bye three sale here as no lan = no purchase

Captainhero 09/09/2011 11:55
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I have played every Battlefield game EA have released, every time when it is go live day the servers are a mess. Authentication doesnt work etc, and takes a week to get a proper game. This is just for a BF game let alone an MMO, methinks when Tor goes live im betting it will be a clusterf*** of epic proportions.

tulx 09/09/2011 13:38
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Captainhero :
I have played every Battlefield game EA have released, every time when it is go live day the servers are a mess. Authentication doesnt work etc, and takes a week to get a proper game. This is just for a BF game let alone an MMO, methinks when Tor goes live im betting it will be a clusterf*** of epic proportions.



Although I somewhat fear it as well, I think EA is aware of the immense interest in this game and will prepare accordingly. The staged launch is already a good sign. Instead of just selling all the pre-orders they can and cash in as much as possible, they actually limit he number of preorders available, so the launch is smoother.
But so often, we just have to wait and see,

sikoticbreak 09/09/2011 15:50
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Do you truly believe that EA of all companies out there is going to limit itself on the amount of pre sales it gets?
This is the same company that rehashes the same idea over and over again with no improvements just maybe a name change or 2 and tries to sell it on as a brand new game.
I for one do really want to play this game but since its EA not going to bother, as I'm expecting a fuck up of cataclysmic proportions.
Kinda half expecting that all of my friends who reordered will now get an e-mail saying: sorry we sold too many copies your going to have to wait a month while we upgrade our servers so you can play.

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