OnLive CEO: We Are The Next-Generation Console
OnLive CEO Steve Perlman says his cloud-based gaming service is the next console. Given that the company provides an actual "console" device for playing on HDTVs, he may be right.
With services like Gaikai and OnLive proving to gamers that high-quality gaming doesn't require an expensive PC or a dedicated console -- that these games don't even need to be installed locally on a hard disk -- it leads us to wonder if Nintendo's Wii U console should be the last dedicated platform. After all, it's not much of an improvement over the PlayStation 3 and Xbox 360 on a graphical front.
Steve Perlman, CEO of OnLive, believes that the console form-factor that we've come to know and love over the years will soon be a thing of the past. "In my view, there probably will not be another high-end console," he told EDGE. "We don't know of any in the works, the developers have not received any prototypes and the Wii U is not that, it's a different kind of thing. I think that this (OnLive) is the next console."
But let's play devil's advocate here for a second. OnLive is an awesome service, there's no discounting that, especially for those who have a decent broadband connection and can't go out and purchase a desktop or laptop dedicated to PC gaming. But as we're currently experiencing with many PC games that require an Internet connection to actually work, this model isn't ideal. In fact, it sucks. Consumers really don't want to dump $40 to $60 into software they can't use offline. Unless it's StarCraft 2 or Diablo 3, of course.
Nevertheless, that's where the industry is heading. While OnLive provides excellent graphics, it's not on par with what high-end gaming rigs can spit out. The hardware behind the server-based rendering for churning out top-of-the-line it-can-play-Crysis graphics is there -- the broadband speeds required to push that kind of data across the nation's Internet highways is not.
"We'll start doing 4k resolution games," he claims. "We can do it in the lab [now], 4096 x 2048 in full 3D - that's the type of resolution Avatar would be projected in a theater. We can make that work...developers can go and do what they've been wanting to and go crazy with the kind of realism that can be achieved."
Wednesday saw the official launch of OnLive in the UK. The company also released a list of games that will be coming soon to the service including Batman: Arkham City, Bulletstorm, Call of Juarez: The Cartel, Driver: San Francisco, the original Fallout RPG, Might & Magic: Heroes IV, Orcs Must Die, Red Orchestra 2: Heroes of Stalingrad, Trine 2, and twenty other titles. New games already on the roster include Duke Nukem Forever, FEAR 3, Red Faction Armageddon, Warhammer 40,000: Space Marine and many others.
Technically speaking, OnLive could already be considered as the next-generation console, as the Nintendo DS-sized receiver connects to any HDMI-equipped HDTV. The device provides two USB ports on the front for connecting a mouse, keyboard or the included wireless gamepad (charges via USB), and the back merely plays host to the power, HDMI and Ethernet ports. According to the company, it plans to release a server-side web browser soon and eventually a full-blown video service. That said, the days of dedicated console hardware should end with the release of Nintendo's Wii U.
- Gaming,
- OnLive ,
- Xbox ,
- PlayStation ,
- Wii-U ,
- Steve-Perlman
- Market Researchers Cut Chip Sales Forecast Again
- Leo's Out! Meg Whitman Has Been Appointed HP CEO
- Diablo 3 May Eventually Get Gamepad Support
- D-Link Announces DSN-4000 Series iSCSI SAN Arrays
- OnLive and BT Launch OnLive in the UK
- Nvidia: Console Software Sales are Flat, PC on the Rise
- Gartner Says Current Chip Inventory is Way Too High
- Apple Continues Lead in PC Customer Satisfaction Index
- OCZ Shows New Synapse Cache 2.5" SATA 6 GB/s SSDs
- Lian Li's PC-TU200 Mini-ITX Looks Like a Metal Briefcase
- Orange Launches New Quick Tap NFC Phone
- Sony's Xperia Play Gets Hefty UK Price Drop
- UK Above Worldwide Average Download Speeds
- Mozilla Proposes Firefox ESR Versions for Businesses
- Diablo 3 Delayed Until Early 2012; But Beta Extended
- Opinion: Should Microsoft Risk Windows 8 on Touch?
- Imperva: 71 SQL Injection Attacks Per Hour Since July
- AMD Loses Products Manager, Gains Business Manager





This is a very unfounded comment
I agree, the days of offline gaming are numbered. However, I do expect to see a PS4 / Xbox720, for the simple fact that network infrastructure (at least here in the UK) is too slow, and in the current economic climate i can't see it being improved enough anytime soon. Certainly BT has gone quiet on its roll-out of FTTC and FTTH. And there is still 30% of the population that can't get broadband faster than 512K!
Give me a permanent 1GBps broadband connection (download + upload) with no cap or Fair Usage policy at a reasonable price and I MIGHT CONSIDER using Onlive. Until then it's not feasible. Broadband in the UK is woefully inadequate and very expensive.

Unfortunately the best I can currently get is 8Mbps down, 0.4Mbps up with 200GB monthly cap for £45pm.
Also I'm building an awesome new PC today
Optimism is a powerful thing, doesn't mean that your product is worth anything though.
Give me a permanent 1GBps broadband connection (download + upload) with no cap or Fair Usage policy at a reasonable price and I MIGHT CONSIDER using Onlive. Until then it's not feasible. Broadband in the UK is woefully inadequate and very expensive.Unfortunately the best I can currently get is 8Mbps down, 0.4Mbps up with 200GB monthly cap for £45pm.Also I'm building an awesome new PC today
£45 for broadband! I get 50 Mbps from Virgin for £30. I assume you are on adsl, you are paying way over the odds. Unlimited adsl with Sky is less than £20 per month
That's a pretty bold statement there mate ! You sure you're up for that challenge ? Doing 4k resolution gaming over the internet ?
Lemme do a some calculations
4096 pixel * 2048 pixel * 16 bits = 134217728 bits = 16 MB for a single frame.
for a smooth gameplay (in FPS games or any other fast paced genre), you'll need an average of 60 FPS
16MB * 60 FPS = 960 MB/s
Ok, if you give me any commercial internet connection that can give HALF the speed of that, I'll sign for the most premium package you have >.>
PS: I used highcolour quality numbers in the calculations above. The result would've been double if I used truecolour (32bits).
So please sir, don't claim what you can't do. And don't try to bullsh*t us hardcore gamers with your crap. Your service is limited by both your hardware, and the internet connection infrastructure anywhere in the world.
That's a pretty bold statement there mate ! You sure you're up for that challenge ? Doing 4k resolution gaming over the internet ?Lemme do a some calculations4096 pixel * 2048 pixel * 16 bits = 134217728 bits = 16 MB for a single frame.for a smooth gameplay (in FPS games or any other fast paced genre), you'll need an average of 60 FPS16MB * 60 FPS = 960 MB/sOk, if you give me any commercial internet connection that can give HALF the speed of that, I'll sign for the most premium package you have >.>PS: I used highcolour quality numbers in the calculations above. The result would've been double if I used truecolour (32bits). So please sir, don't claim what you can't do. And don't try to bullsh*t us hardcore gamers with your crap. Your service is limited by both your hardware, and the internet connection infrastructure anywhere in the world.
I think that the video streamed over the internet is comperssed and that the "console" has to do some on the fly decompression. (Sort of like how youtube works but I really don't know.) So the actual bandwidth requirements aren't as bleak as you point out. But still, streaming 720p video on youtube isn't doable on my internet connection without letting the video buffer for a while. But you are right that we'd need a pretty slick connection to do 4k in 3D with truecolour.