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Microsoft Reveals ''Mouse 2.0'' Prototypes

by - source: Tom's Hardware US

Microsoft is taking the desktop mouse to another level.

Isn't it about time our trusty mouse gets a facelift? Microsoft Research seems to think so, and has developed five peculiar prototypes deemed as "Mouse 2.0." Of course, the prototype designs aren't final, and they rather look like dirty old droids pulled out of the Sandcrawler trunk by local Jawas (that's a Star Wars: ANH reference). But the company's intentions are clear: it's moving into multi-touch computing land using various touch sensing techniques, form factors, and "interactive affordances."

The first mouse, dubbed as Frustrated Total Internal Reflection (FTIR), uses a curved sheet of acrylic "edge-lit" with infrared light. The light scatters at the touch of a finger, and is recorded by an IR camera. The Orb Mouse, on the other hand, looks a bit more "mousy," facilitating multi-touch sensing on its hemispherical surface. This mouse uses an IR-sensitive camera and an internal source of IR illumination. Rather than sensing movement via scattered light, the camera picks up on light reflected back from finger tips.

The third prototype, the Capacitive Mouse, takes a different route and incorporates capacitive-sensing electrodes that track the location of the user's touch. This device looks even more "mousy" than the Orb version, providing the typical sleek design currently used with many popular mice. The Side Mouse, protocol #4, virtually takes the hand off the device instead and senses the user's fingers as they touch the table surface. "The key interaction possibility that we explore with Side Mouse is the ability to create a multi-touch area that is not restricted to the physical surface of the device," Microsoft said.

The fifth and final mouse is probably the oddest of the bunch, the Arty Mouse, appearing as a crab and providing mouse buttons on each "claw" or "extension." With the palm resting on the main body, each extension resides under the index finer and thumb, and tracks their movement. Microsoft said that it plans to refine the Arty Mouse--in addition to the other four prototypes-- to "deeper explore the interaction techniques that are specific to these new class of input devices." In the meantime, to get more details on each prototype, read the official study and take a peek at the demonstration video here.

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Vampyrbyte 06/10/2009 13:51
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Logitech G9, its as old as the hills and still the best.

rburton74uk 06/10/2009 16:36
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Mouse, schmouse! Surely, touch screen is the way to go?

rburton74uk 06/10/2009 16:39
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... and I'm talking about 24" widescreen full-HD touchscreens, linked to your desktop, or slightly smaller built in to your laptop. Gotta key the keyboard for a few more years until voice recognition is accurate and fast enough for dictation in a noisy office

Devastator_uk 06/10/2009 20:30
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@rburton74uk:
Touchscreens don't really work well for FPS games though, however I do agree that it is very useful for other purposes and I would use it if I could afford it.

Micropat 06/10/2009 22:01
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All well and good but can it play crysis ... I mean minesweeper.
Computers just won't be the same to me if they can't play minesweeper. Hopefully it could be better but I just can't see how.

rburton74uk 07/10/2009 17:13
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@Devastator_uk:
Agreed. Perhaps some kind of motion sensing dual hand held or glove type peripheral(s) would be good for gaming - kinda taking the Wiimote and Nunchuk to the next level.

However, I must admit it's a few years since I've had the time or system power to play fps games on the PC, and I've never been as comfortable with a console gamepad (PS & XBox) as I did with mouse and keyboard on the PC. Wiimote and Nunchuk is taking some adjusting too in fps, but works really well on sports games, mario kart and sw force unleashed.

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