FEAR 3 Now Pushed Back to May

PC gamers anxiously waiting for Day 1 Studios' third installment to the F.E.A.R. franchise will have to wait a little longer. Wednesday F.E.A.R. 3 publisher Warner Bros. Interactive Entertainment said the creepy first-person shooter has once again been pushed back, this time to receive a little extra polish before hitting retail shelves.

"The F.E.A.R. 3 launch date will now be in May 2011, as we look to deliver the best possible game for our consumers," the company said in a statement.

This latest delay will be the second time the creepfest has been pushed back. Originally F.E.A.R. 3 was slated for a late October 2010 release (Halloween), however the publisher changed the date to March 25, 2011 for unspecified reasons. Now Best Buy is listing the game's release date as May 24, 2011, but that may not be an official launch date, only serving as a placeholder instead.

Unlike the first two installments, this latest chapter was not developed by Monolith Studios. Instead, the torch was passed over to Day 1 Studios. Famed horror movie director John Carpenter has reportedly offered his services for the game's cutscenes while famed screenplay writer Steve Niles co-wrote the script with the development team.

"Players can look forward to new features such as divergent co-op, an evolved cover system, and more scares," said Denny Thorley, founder and president of Day 1 Studios.

For now, F.E.A.R. 3 is slated for the PlayStation 3, Xbox 360 and PC this May.

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  • database_89
    Can't wait until I play it! I've completed all of them so far.
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  • Rab1d-BDGR
    Hmmm, that reminds me, I never quite got around to playing FEAR 2.

    I enjoyed the first game immensely, the artistic style like those Japanese horror films was a great setting for a creepy game. The fact that the plot didn't quite make sense and you never really understood what was happening was actually very authentic to this genre.

    As for the new studio and hiring John Carpenter - I hope that they can still retain the authenticity. I admire his films but I have noticed that in the past when film directors get involved with games the outcome can be pretty mixed - often the effect seems to be to make games shorter and more linear (trends we already see too much of anyway!).

    Let's just hope they don't make the same mistakes as Clive Barker's Jericho (if you've played it, you'll know what I mean!)
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