Source: Tom's Hardware UK – Keywords: Guide, Macs, Gaming
Categories: Gaming
The Results
Let’s start with the MacBook Pro. The difference between the superior mode and the ultra mode on the Apple laptop is astounding. When we play in the superior quality the two versions are neck to neck. The Geforce 8600M GT does wonders. On the other hand, in the ultra quality, the Windows version is still very fast, while the Mac OS X version sees its performances collapse. Let’s analyse why this is.
The reason is simple: we explained that the ultra mode requires a lot of video memory and the MacBook Pro is not well endowed in this area with only 128 MB. One would expect the two versions to see their performances fail in a similar fashion. But this isn’t the case: in Windows the graphic card has 512MB of video memory. The TurboCache technology allows it to use live memory as video memory via the PCI-Express bus which is activated under Windows but not under Mac OS X. This is caused by a driver problem and in this case Apple is apparently to blame. We should note that the video memory obtained this way is slower than dedicated video memory.

On the MacBook there is not much to say: the game doesn’t launch in Windows (because of very bad Intel drivers). As for Mac OS X it is apparent that the GMA 950 is not made for gaming.

On the iMac there are two surprises. The first is that the Mac OS X version is much faster than the Windows version. The loss of performances between the superior mode and the ultra mode is without comparison on the MacBook Pro. Even with the iMac’s high resolution screen Quake 4 is usable. On the practical side of things be sure to take note that the mouse cable is very short (it plugs directly into the keyboard) and the necessity for big movements will often end up in you hitting the keyboard.
We also tried Quake 4 in virtualisation and in emulation on the MacBook Pro. This is where it gets ugly.

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Do you mean ultimate? (as far as I'm aware there is no "ultra" version of vista) and was it ultimate 64bit or 32bit?
There is a 256 version of the MacBook Pro, which if you are a gamer would be the one you go for...
You CAN scale the res on all those machines, and even have the apps autoswitch them, so I don't understand your comment that the Mac cannot do resolution scaling so you had to go with full res...
While I agree you should not be buying a Mac if what you want is gaming, this article was just uninformed....
I still found the review very interesting because it directly compares the performance with Parallels and VMWare to OS X native and Windows native. One of the big selling points of Parallels (which I bought) is that it emulates accelerated 3D graphics in Windows. And this review shows that this is just marketing hot air as that 3D acceleration makes the difference between 5 FPS and 1 FPS, 5 times as fast in marketing speak, still completely unusable in the real world.
So, big thanks for making the effort!
PS: I am not a native english speaker myself but the english in this article is pretty hard to understand in places. I am sure you'd find english-speaking volunteers to edit / proof read this...
But some readers jump to conclusions (e.g. "Bottomline, Macs are no good for games"--geez did you read this at all?), and even the writers of this article have many misconceptions--it is obvious you are out of your element a bit. But I applaud your efforts nonetheless, don't get me wrong.
Windows is basically 'owned' now by OS X, OS X has Windows running in a window, or available at the touch of a button. And there are plenty of instances of "It is even faster, generally, than on Windows."
Thanks for pointing out that even WINDOWS runs better on Mac! Which it does. And, you don't have to rely on Windows horrible and almost complete lack of security.