Source: Tom's Hardware UK – Keywords: Guide, Macs, Gaming
Categories: Gaming
In the Case of Quake III Arena
To carry out our measurements, we didn’t opt for any of the classic benchmarks such as the Timedemo. Instead we measured the fps on a predefined course. For each game, we carried out a sequence of actions to carry out, which were always the same. It was repeated five times, and the values that you find in our graphs are calculated as an average of the measurements. In Windows, we measured the framerate with Fraps. In Mac OS X we used Profiler, a program given in the development tools.
For the tests, we kept the drivers installed by BootCamp. The reason is simple: neither Ati nor Nvidia offer drivers adapted directly to mobile cards. It is possible to modify the desktop drivers to work with the card but some features are sometimes deactivated. On top of this the manipulation is not easy enough for amateurs. The iMac card’s drivers (Radeon HD 2600XT Mobility) are based on the Catalyst 7.7 while the MacBook Pro’s Geforce 8600M uses Forceware which dates from May 2007.
We also carried out a comparative test between the different solutions which allow you to use Windows games in Mac OS X. For this test (where Quake III Arena is the guinea-pig) we weren’t able to use our measuring tools so had to use the classic Timedemo. We did this for one simple reason: a program such as CrossOver, for example, doesn’t allow you to emulate two applications at the same time.
The first game we tested was Quake 4. It is an ID Software game, a company which often offered Mac versions of its games. While the Windows version was produced by Activision, it is Aspyr (a company which is specialised in porting games for Macs) did the Mac OS X version.

The two versions (Windows and Mac OS X) were tested in version 1.42 (the latest) with activated SMP optimisations (all the machines use Core 2 Duo processors). For the details, we tested the superior quality and the ultra quality. The latter has the unique trait of requiring enormous amounts of video memory and warns that the performances can be very weak if the graphics card has less than 512 MB of video memory.
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Do you mean ultimate? (as far as I'm aware there is no "ultra" version of vista) and was it ultimate 64bit or 32bit?
There is a 256 version of the MacBook Pro, which if you are a gamer would be the one you go for...
You CAN scale the res on all those machines, and even have the apps autoswitch them, so I don't understand your comment that the Mac cannot do resolution scaling so you had to go with full res...
While I agree you should not be buying a Mac if what you want is gaming, this article was just uninformed....
I still found the review very interesting because it directly compares the performance with Parallels and VMWare to OS X native and Windows native. One of the big selling points of Parallels (which I bought) is that it emulates accelerated 3D graphics in Windows. And this review shows that this is just marketing hot air as that 3D acceleration makes the difference between 5 FPS and 1 FPS, 5 times as fast in marketing speak, still completely unusable in the real world.
So, big thanks for making the effort!
PS: I am not a native english speaker myself but the english in this article is pretty hard to understand in places. I am sure you'd find english-speaking volunteers to edit / proof read this...
But some readers jump to conclusions (e.g. "Bottomline, Macs are no good for games"--geez did you read this at all?), and even the writers of this article have many misconceptions--it is obvious you are out of your element a bit. But I applaud your efforts nonetheless, don't get me wrong.
Windows is basically 'owned' now by OS X, OS X has Windows running in a window, or available at the touch of a button. And there are plenty of instances of "It is even faster, generally, than on Windows."
Thanks for pointing out that even WINDOWS runs better on Mac! Which it does. And, you don't have to rely on Windows horrible and almost complete lack of security.