In the Low quality setting, shadows are deactivated. There are no apparent differences between the shadow contours at the Medium and High settings.
A magnesium torch serves as a marker on the beach. The flickering light, the spraying sparks and the smoke are all tied to the torch’s position. You can even pick it up and throw it through the air. The light is calculated in real-time, creating eerie shadow patterns on bushes and palm trees. The torch also continues to burn under water, creating little eddies of rising air bubbles.
Crysis - DirectX10 Torch Low
Crysis - DirectX10 Torch Medium
Crysis - DirectX10 Torch High
Crysis - DirectX10 Torch Very High
Summary
- DirectX 10 Graphics Cards Pushed to their Limits – Tuning Tips Included
- Motion Blur and Bumpy Terrain
- Plants and Water in Motion
- Shadows and Particle Effects
- Water Quality and Physics Effects
- The Sun, Object Detail and Explosions
- Room for Tuning – Texture Quality and Physics
- The Graphics Cards Compared – ATI vs. Nvidia
- Crysis Processor Benchmark – CPU Tests
- Crysis Graphics Processor Benchmark - GPU Tests
- Image Quality Comparison - ATI vs. Nvidia
- How CPU-dependent are the Graphics Chips?
- Resolutions with at least 25 fps
- Still More Numbers - Minimum and Maximum FPS in the CPU Test
- Still More Numbers - Minimum and Maximum FPS in the GPU Test
- Conclusion and Driver Comparison between Forceware 169.01 and 169.09
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