All of our test videos and screenshots were taken on a Geforce 8800 Ultra with 8x anisotropic filtering in Windows Vista. We provide a frame rate value for each of the screenshots, which pertains to that specific scene. In the highest quality setting, the illusion of depth for bumps etc is created using parallax mapping.
The motion blur effect is always apparent when you swing around or change your viewpoint. In Vista, the effect vis only used in the post-processing levels High and very High. Our four test videos demonstrate how quick directional changes affect your characters perception.
- DirectX 10 Graphics Cards Pushed to their Limits – Tuning Tips Included
- Motion Blur and Bumpy Terrain
- Plants and Water in Motion
- Shadows and Particle Effects
- Water Quality and Physics Effects
- The Sun, Object Detail and Explosions
- Room for Tuning – Texture Quality and Physics
- The Graphics Cards Compared – ATI vs. Nvidia
- Crysis Processor Benchmark – CPU Tests
- Crysis Graphics Processor Benchmark - GPU Tests
- Image Quality Comparison - ATI vs. Nvidia
- How CPU-dependent are the Graphics Chips?
- Resolutions with at least 25 fps
- Still More Numbers - Minimum and Maximum FPS in the CPU Test
- Still More Numbers - Minimum and Maximum FPS in the GPU Test
- Conclusion and Driver Comparison between Forceware 169.01 and 169.09