Source: Tom's Hardware – Keywords: Games, Validation Category : Miscellaneous
Bioware, makers of Mass Effect and Spore, will be implementing heavy-duty security measures to protect the franchise from piracy. The security measures may threaten the game’s popularity more than protection from piracy. According to Bioware technical producer Derek French the PC versions of Spore and Mass Effect will implement copy protection that requires the games to be activated through their Bioware’s server. Afterward the games will automatically dial into servers to validate the CD key every ten days for the games to continue to work. Both CD key and computer must match the original data submitted when the user first activated.
The activation scheme is similar to BioShock’s requirements utilizing SecuROM, a method that many users deemed frustrating. However, BioShock did not require users to constantly validate.
“SecuROM settings are for up to 3 activations,” said French, “There is no banning or such if you go beyond the 3 activations, it just won’t activate. If you run into any issues with this, you will be able to contact EA tech support and they will help you resolve any problems you have getting your game to run.”
Initial reaction to Bioware has been overwhelmingly negative with many gamers going as far as proclaiming a boycott of the titles. It appears Bioware is adding fuel to the fire that PC gaming is dying or at least on life support.
Earlier this month Crytek, makers of Far Cry and Crysis, revealed the studio would no longer support PC exclusives. Cevat Yerli, Crytek President, pointed his finger towards piracy and claimed the company was “suffering” from the huge piracy stemming from its recent Crysis release. EA Sports president Peter Moore also revealed recently that Madden NFL 2009 would not be slated for the PC platform. The decision marks the first time Madden will not be available for the PC since the inception of the title.
Game publishers have been focusing seriously on consoles in the last recent year or so. On the console, it is far more difficult to pirate games, and with the growing popularity of such systems as the Wii, it makes sense for these companies from a business stand point. The video game industry is proving itself to be as big or even bigger than the film industry.
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By making the game such a pain for those that buy it leagaly, they are encouraging people to pirate the game so they dont have to deal with annoying copyprotection software. the idea that every time the pc changes you would have to ring up and say, yeah, it's really me! makes me wonder if every time i re-formatted my machine i would have to do this. And if after all it's all worth buying the legit copy.
Although i feel in some respects we should all make sure to buy legit to say, hey, the pc market is still interested in buying not just ripping off..... i wonder if it's really worth it.
Rather than relying on remote registration and regular validation, or the presence of media which can be duplicated, I think that a phyical digital key similar to the old parallel port keys that some commercial software used. The use of such physical keys which are/can be proprietry in design and suitably registered for use e.g. key+media+computer make matching set, would make it virtually impossible to copy or breach.
And to think people complained so much about Steam's decryption when it's so much better than everything else out there - one shot and it's done. I'd rather put up with 30 minutes decrypting than a buggy SecureROM that locks me out just because I had to do maintenance on my machine.