Hooper: DOOM Fans Will Be Happy With DOOM 4
id Software design director Matt Hooper said fans will be happy with what the DOOM 4 team is bringing to the franchise.
id Software design director Matt Hooper recently spoke with Eurogamer and assured DOOM fans that the upcoming fourth installment will be right on the mark, that it's going to be "great" and "awesome." Naturally such comments are expected from any developer, however Hooper added that DOOM 4 will definitely be "distinct" from id's other shooters, even RAGE.
"We have so many talented people, and as a company, we've grown so much," he said in a short interview. "But we've been able to keep them [the DOOM 4 and RAGE development teams] separate. With RAGE, we're concentrating on making our game as good as it can be. Those guys support us in whatever way they can. And we'll do the same for them."
Previous comments made by Todd Hollenshead indicated that DOOM 4 won't be a sequel to 2004's DOOM 3, nor will it be another franchise reboot. In fact, it will be different than all prior DOOM releases but still retain the classic DOOM greatness. "I don't really have worries that people aren't going to like it and start talking about it," he said back in 2009.
Tuesday Hooper said the DOOM 4 team is going in its own direction. "They're doing something DOOM fans will be happy with," he added. "I try to support them as much as possible. It's a good thing. We're separated enough to be able to go our own ways, but still connected where we can help facilitate both those directions."
But isn't there a fear that the two shooters will somehow mesh together given that team members are switching back and forth? "It is distinct enough," he admitted. "It would be dangerous... We don't want to make a re-skinned DOOM [with RAGE] and then DOOM 4 be a re-skinned RAGE. That would be bad. It's worked out really nicely where we have enough connection to take advantage of things like technology and talent, but enough separation to be able to go in a unique direction."
Currently DOOM 4 will be done "when it's done." RAGE, on the other hand, is expected to land on the Xbox 360, PlayStation 3 and Windows PC this September if all goes well.
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But I don't want Doom to be distinct from id's other shooters. I WANT DOOM BACK!
I want to run around a walled maze, finding keys and blasting the hell out of anything that moves. I want to be terrified at the echoing sound of a Hell Knight, praying that I'll have enough armour left to face it. I want to be stuck in a long tunnel getting white fingers because I've not released the mouse button in 3 whole minutes, watching in horror as my ammo counter keeps ticking down with no end of the horde advancing on me.
Sod covering systems, weapon slots, tactical combat and nano suits. Give me relentless demon hordes and barely enough ammo to go survive.
Give me Doom back.
and a chainsaw just in case...
I often found some of the very dark mazes to be quite annoying - but probably because I was fairly inept at finding my way. Hopefully having almost tripled (maybe, depending how bad my counting is) in age I'd be better at it now.
I skipped Doom3, so no idea if that had similar atmosphere to the original.
I have Doom 3 and I think it's pants. Fantastic tech demo and it looks awesome, but the game was just shallow. They went horror and it totally change the feel, plus it was all forced on you.
You could only ever use the flashlight or a gun, never at the same time, so you'd be trying to look around, something would jump out at you forcing you to switch back to a gun and shoot wildly into the dark - awesome for the first 5 minutes of game, but TOTALLY dull, predictable and forced for the next 15 hours.
The weapons don't seem to do any damage which forces that low ammo panic in the wrong way, plus the plasma rifle is next to useless (which made me sulk), and the entire concept of a rocket launcher when you're inside an enclosed complex a lot of the time seems daft - I was too afraid of splash damage to use it too often.
Oh, and the Cyberdemon is the big boss at the end with a really contrived way of killing it.
The Hell stuff is quite atmospheric though, but I was so bored by the time I got to it I didn't really care (the middle section of the game just feels too long - I can only take so much turning on reactors, fixing sewage pumps, etc).
And the chainsaw sucks balls.