EA's Games to Get Really Physical
Nvidia today announced what some of the gaming tech savvy have known for some time now, that is, Electronic Arts has licensed Nvidia’s PhysX technology.
Judging from the press announcement, it appears as though the agreement between the two companies will allow the use of PhysX across all of the EA studios worldwide.
“PhysX is a great physics solution for the most popular platforms, and we’re happy to make it available for EA’s development teams worldwide,” said Tim Wilson, Chief Technology Officer of EA’s Redwood Shores Studio. “Gameplay remains our number one goal, with character, vehicle and environmental interactivity a critical part of the gameplay experience for our titles, and we look forward to partnering with Nvidia to reach this goal.”
Last month we found out from EA-owned studio DICE, best known for the Battlefield series, that the recently released console free-running game Mirror’s Edge will hit the PC with PhysX acceleration. The PhysX technology will aid in-game physics effects—including wind, weapons impact, and movement.
“PhysX offers tremendous benefits to developers and gamers and we are thrilled Electronic Arts has chosen PhysX to bring new levels of realism in their games,” said Ujesh Desai, vice president of GeForce desktop business at Nvidia.
The extent of the agreement between EA and Nvidia isn’t clear, but it wouldn’t be surprising to see Need for Speed or Madden with the PhysX stamp in the future.
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