Crytek: No Crysis 2 This Year
Sorry, no Crysis 2 for you this year.
A post over on Crytek's official modding forum reveals that the company does not anticipate a release of Crysis 2 this year, reporting that Crytek currently has no official ship date schedule despite the game's estimated October 30 release. Serving as the first title built upon Crytek's new CryEngine 3 (and the developer's first console game), the game will appear on the PC, Xbox 360, and PlayStation 3 when it eventually hits retail shelves.
“The development of Crysis 2 marks a major stepping stone for our studio,” said Crytek CEO Cevat Yerli back in June. “This is not only the next game in the Crysis franchise, it’s the first title we are developing for consoles and the first title being built on CryEngine 3. We are excited to have the support of EA Partners again as we work together to make the launch of Crysis 2 a huge event.”
Expect additional details to become available towards the end of the year.
- This is What Firefox 4.0 Could Look Like
- China Bans Online Gang Games
- AMD Introduces $1,800 ATI FirePro V8750
- Intel Halts Shipments of 32nm SSDs
- Microsoft to Give EU Users a Browser Choice
- Bill Gates Tries Facebook, Quits Facebook
- Report: Apple Tablet Slated for September '09
- Nvidia Talks DirectX Compute in Windows 7
- Western Digital Ships First 1 TB 2.5-inch HDD
- Europeans to Choose Win XP, Vista Browsers Too
- Windows 7 RTM Cracked With OEM License Key
- Windows 7 RTM Cracked With OEM License Key
- New Samsung 1 TB HDD Uses Only Two Platters
- Psystar Back in the Fight Against Apple
- Dell Fined $30,000 for Taiwanese Pricing Errors
- Intel Says Atom Pine Trail Platform Still in '09
- Intel: First Time PC Buyers Don't Get Netbooks
- D&D Online Goes Free-To-Play in September





Lets hope the new engine doesn't require SLI or crossfire to run at a decent 60 fps maxed out...
Really hope they optimise their gaming engine a bit better than their last.
Hahah, you do realise that this is going to look a hell of a lot worse than crysis or warhead right?
Seriously, this is just a further dumbed down engine so it will run on the consoles, no optimising just turning things off. No other way something as pitiful as a console is going to run it.
Pathetic IMO that again we the PC gamers will have to suffer.
the only exeption if they know the Half Life developers magic, how to make an actual engine better like it was built on Quake 2...
@strangestranger
Yeap thats about it. The console holds the PC back. The controls / menu will be awful too if they they don't have one for the PC and one for the console.
Shame.
Yeah, the correct way to do things is: Make a decent PC game, THEN port it to the consoles. 3-way development sucks, but PC games ported to consoles work okay on all formats. Back in the day, Quake2 got ported to the N64 and PS1, and those ports were actually pretty good. The PC port of Halo was good to play, but the tech behind the port was dirty as hell - no AA, no AF? Only a few video modes... The same for the ports of the GTAIII-based games. Learn your lessons people! PC ports to consoles work, consoles to PC and multi-platform development always throw up compromises that suck for the end user.
I agree with you.