Caustic Promises 200x Boost in Raytracing by 2010
Caustic Graphics, a small startup out of San Francisco, is promising
exponentially faster raytracing as early as next year. Founded by a
group of former Apple engineers, the new company is touting its
CausticOne graphics accelerator card as the solution to the sluggish
raytracing techniques currently available.![]()
For years, the rendering option of choice for the gaming industry has been rasterization. Raytracing is a wholly different approach, which holds promise for more realistic graphics. The trade off with raytracing is that it requires much more processing muscle than rasterization.
Intel has been one company behind raytracing, but its demos are completely reliant on the current CPU/GPU setup. The tech giant's position on raytracing is that its CPUs can handle raytracing while also handling other general purpose duties. Caustic says its CausticOne card can give a 20x speed boost to raytracing, and "uses a host of new raytracing technology and algorithms to off-load raytracing calculations and prepare data for your GPU/CPU." By the end of 2010, the company claims that number will be up to 200x.
On the software side of things, CausticGL is a new API based on OpenGL that includes raytracing extensions, allowing for such techniques to be readily available to game designers.
While Caustic will be ready with its hardware and software sometime next year, the question is will the masses be ready for such an add-in card? In order for the tech to catch on, it will need adoption by both consumers and most game developers (or at least the big ones). Plus, with high end gaming PCs already costing an arm and a leg, the addition of a $xxx Caustic card may not be seen as a prudent investment by some. PhysX tried the add-in card approach for game physics, but the technology never caught on until the company was bought by Nvidia and the technology was integrated in the company's graphics cards.
While raytracing gives games a fresh look, and is indeed promising, rasterization is by no means looking old. While Quake 4 may look good with raytracing, it may take another couple of years for the technology to catch on.
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..compared to what hardware?
Ah, 20x faster raytracing according to the marketing. So what?
Raytracing is just one part of the pipeline. A lot of the photorealistic stuff you see in films hasn't even been touched by a raytracing algorithm. Nobody's gonna be interested in changing renderfarm hardware just accelerate a raytracing, especially when faster cpus are always around the corner.
Which leaves the PC games market as the only potential clients, but why would you raytrace anyway when you can get away with good-enough or better rasterizers on standard graphics card technology.
Ageia take 2, also the apple engineers bit makes me take it so seriously, what with their marketing style and all.
The Youtube Quake 4 looks awful! I know it takes a lots of power to do that in realtime and just to be able to do that is the point. but it still looks awful.