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C&C4 Will Require Always-On Internet

by - source: Tom's Hardware US

C&C4 will require an "always on" Internet connection, however the game will ship without DRM.

Fans anticipating the release of Blizzard's StarCraft II--and the eventual release of Diablo III--have faced the bitter realization that the company has chosen to omit LAN support in both PC games. Outraged by the news, fans lashed out at the company in bitter protest, however Blizzard stands firm in its opposition against the inclusion of LAN. But now there's something else to protest: EA's upcoming fourth installment of Command & Conquer will require an "always on" Internet connection.

"As of right now, you need to be online all the time to play C&C 4," confirmed community leader APOC over on the CNCDen forums. "This is primarily due to our "player progression" feature so everything can be tracked. C&C 4 is not an MMO in the sense of World of Warcraft, but conceptually it has similar principles for being online all the time." This means that no matter what mode gamers are playing--whether it's the single-player campaign or the multiplayer portion--the game must be connected to the Internet at all times.

He also added that the team has been testing this feature internally with all of its world-wide markets. "We wanted to make sure it wouldn't take away any significant market or territory from playing the game," he said. "We have not found or seen any results that have made us think otherwise. You won't need a fast connection, in fact, you could be on age-old dial-up, and have the same single player experience as everyone else. Online all the time won't cause lag for single-player. We've also heavily worked on the online infrastructure such that people with slower connections will not lag other players with faster connections in Multiplayer."

A prior interview with designer Samuel Bass revealed that the "always on" Internet enforcement actually prevents players from cheating, as the game will be shipping without DRM.

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djcoolmasterx 16/07/2009 12:47
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sejmt5DTYDN K;YDN]K,OPDÓFÓTFUD RYÓDRYN ÓDYDRY ,OFYMDDRGDTHHMKL;MKVBMKL;FHMKL;ZFD;'ZD'K ZDGL 'ZDGDHZDG,OPZDG,L#P,L#ZDG,L#[DG,L[DGX,O#[XDG,L#[RRRAAAAAAAAAGGGGGGGGGEEEEEEEEEEEFYM Ó

Anonymous 16/07/2009 03:13
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Quote Sergeant Sykes, "That's bulluck" they turned Internet into one big huge DRM that stood in the way, one of my reason against SecuROM was the need to have 'Net connection running which inconveniences my setup.

Dangerous Beans 16/07/2009 04:31
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And what if your net crashes, the cat unplugs the router, or you just feel like killing some Nod on your laptop without racking up time on your mobile internet?
It is better than DRM, but still not ideal.

Skid 16/07/2009 11:25
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Err, they do know that everyone with broadband wants there internet running all the time right? People with dial up might actually want to make a phone call, it does happen, people still do use land lines to ring people. But I can see this being striped out of the pirate version without to much hassle.

underpatch 16/07/2009 11:27
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guess who is going to get the crap pirated out of them .... but wait guys there is no drm !? ... why are you pirating us ... because you are NOT making the game user friendly ...and the only ones who is going to get the game played the way the players want to play it will be the pirates ....

good move EA

underpatch 16/07/2009 11:28
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guess who is going to get the crap pirated out of them .... but wait guys there is no drm !? ... why are you pirating us ... because you are NOT making the game user friendly ...and the only ones who is going to get the game played the way the players want to play it will be the pirates ....

good move EA

Anonymous 16/07/2009 14:15
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Oh. OK. In that case I won't buy it. There's plenty of other games around.

waxdart 16/07/2009 19:57
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I've avoided EA games for a good while and It looks like I'll keep doing it.

devilxc 22/07/2009 13:17
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Even if I did buy the game, I will have to pirate it to play it at LANs. Guess I'll save my money...

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