StarCraft II NDA Lifted, Details Unleashed
Blizzard lifted the NDA for StarCraft II info.
Now that Blizzard lifted the NDA on StarCraft II, those in the press that acquired an early taste of the game or exclusive insider details have finally posted the content online, revealing quite a load of juicy info. IncGamers is one of the first, announcing that trial versions will not be available until after the retail version ships. Additionally, Blizzard plans to use DRM as well as release downloadable content (DLC) and expansions as seen with the original StarCraft.
"There is also a bunch of stuff that I am sure will occur on Battle.net in terms of feature improvements for the core game itself that will not be quite worthy enough for one of our expansion products, but we want to do it now," said Blizzard's Dustin Browder. "So I am sure there will be stuff in between."
VG247 is also reporting that there is no co-op campaign planned, based on a comment Browder made last month. Additionally, Shacknews posted a lengthy hands-on preview, adding that the game is not only delayed due to Battle.net, but portions of the single-player campaign were "somewhat" unfinished, shedding some light on the game's overall delay (from its original Q4 2009 release date). Browder also revealed to Shack that one entire system "was being reworked from the ground up."
Blues News provides an additional list of new StarCraft II media, with a StarCraft II: Wings of Liberty story/gameplay movie on YouTube, an "Old Rivals" cinematic trailer on GameTrailers, and a few new screenshots over on CVG. Blues also provides links to additional previews and Q&As with Rob Pardo and other Blizzard developers.
Also, for fans wanting to convince Blizzard to include LAN play, there's a petition right here, now featuring over 100,000 signatures and awaits your John Hancock.
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109100 =]
I'm going to laugh so hard when they will start talking about "pricing". Who's going to buy a RTS without LAN support? I really don't plan on buying multiple licences just to be able to play (locally) once in a while with some friends that don't have the game.
I'm going to laugh so hard when they will start talking about "pricing". Who's going to buy a RTS without LAN support? I really don't plan on buying multiple licences just to be able to play (locally) once in a while with some friends that don't have the game.
At a guess Millions of people are going to buy an RTS without LAN support. Star Craft sales to date: 11 Million. Signatures on a petition 0.1 Million. I think they are going to be OK.
Everyone will buy it. I imagine the LAN support will be the same as Steam's LAN support.
Log in through Battlenet, then set up a game with someone on your local network and it will just play across the local.
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