Final Thoughts
Attack on Pearl Harbor is visually impressive enough to hold interest, and while we’ve had occasional issues with draw distance (clouds are the culprits usually) it’s nothing damning. Draw distance issues tend to arise with non-threatening objects rather than incoming enemies, which are flagged from almost any distance.
If you’re expecting your plane to stall often or fight you in tight corners, you’re in for a bit of a disappointment. Anyone coming to Attack on Pearl Harbor hoping for any kind of realistic aerial combat should definitely look elsewhere. This isn’t a realistic game; bar its WWII setting and the individual mission locations its about as detached from reality as you can get.
That said, there’s a lot of room in our hearts for old fashioned, arcade-style dogfights. The fact that it’s been released at around £17.99 / €30 is the real mitigating factor; at full price it’d be hard to justify a game based solely on the dogfighting, but at £17.99 / €30 its entirely reasonable. Just remember, it’s fun but there isn’t too much depth.
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WWII planes did have radar. Well a few British planes did.
A few Spitfires has it as did the Bristol Bomber. Probably more too.
I second that - Spits didnt because of the engine up front but night fighters like the Blenhiem and the Mosquito did, and some later twin engined German aircraft did too.
Ahh, but every plane under the sun? It's an arcade addition, is the point I think he's making.