Epic's Unreal Engine 3 Incorporates Anaglyph 3D
Epic has added Darkworks' TriOviz 3D SDK to Unreal Engine 3's Partners program.
Wednesday Paris-based developer Darkworks announced that its TriOviz 3D technology has been accepted into Epic Games' Integrated Partners Program for Unreal Engine 3.
For developers and gamers alike, this means that UE3-powered games may have two options to achieve a 3D effect-- the current method using Nvidia's 3D Vision (for PC), expensive shutter glasses, and 3D HDTVs and LCDs, or the cheaper method of using anaglyph 3D glasses (aka blue-red) for those who haven't purchased the required hardware.
According to Darkworks, the TriOviz for Games SDK uses existing three-dimensional graphics information in-game to "greatly" enhance depth-of-field (DOF), geometry volume and position as well as characters within a scene. "This approach negates the need for rendering multiple images, so TriOviz for Games runs at full-frame rate on consoles, enabling developers to maintain the resolution, performance and game play integrity of their AAA console games while running in 3D stereoscopic mode," the company said.
The two studios previously collaborated on Batman: Arkham Asylum Game of the Year Edition for the PC, Xbox 360 and PlayStation 3 using Darkworks' technology. The game came packed with two pairs of anaglyph 3D glasses using magenta and mint green lenses, creating a more pronounced effect than the typical red-blue setup.
"What I like about the latest version of TriOviz is that, with their offering, our engine can support not only the highest quality solution for customers with the latest 3D TVs, such as a PlayStation 3 with a Sony Bravia 3D TV, but also a colored-glasses 3D solution for customers who don't have a 3D-capable TV," said Epic's Mark Rein. "This means users of TriOviz-licensed games can experience stereoscopic 3D on consoles no matter what their budget, and the effort that developers put into making great 3D experiences with it isn't limited to a small audience of early 3D TV adopters."
The SDK will be available for developers in November. Darkworks said that it can be integrated into games rather quickly, taking at least a week to enhance titles with 3D.
- Apple Settles Backdating Lawsuit for $20.5 Million
- Hitachi-LG's Blu-ray/SSD Hybrid Now Smaller
- The $99 Apple TV is Made of $64 Worth of Parts
- Internet Explorer Drops Below 50% Market Share
- Dirk Meyer: AMD is NOT Up For Sale!
- Nvidia Takes Fermi to Entry-Level Professionals
- OnLive is Now Free to Play With No Monthly Fee
- Want to be First to Duke Nukem Forever Demo?
- Nvidia Selling its Own Retail Add-in Graphics Cards
- WD Reveals New Home DLNA Network Drive
- Details on Intel's Third-Gen SSD 25nm Refresh
- Is an Adobe Acquisition in the Cards for Microsoft?
- Ballmer: China Business Piracy A 'Real Problem'
- Gearbox Wants To Honor Old DNF Pre-Orders
- Next StarCraft 2 Chapter May Come In Early 2012
- These Are ASRock's Favorite Motherboard Ideas
- Tom's Hardware is Now Available on Kindle!
- Hitachi Ships Industry's Fastest 10K RPM HDD




