In contrast to Metro, Lost Planet 2 (also a DirectX 11-enabled title) is much more sensitive to platform performance.
We’d expect any performance difference to be most pronounced at 1680x1050, and it is. With AA on or off, there’s a pretty noticeable delta that favours Intel’s Z68-based configuration.
At 1920x1080, there’s still a pretty wide margin between Intel’s Core i5 and AMD’s fastest Phenom II. That gap narrows a bit once anti-aliasing is applied, though, and more of the emphasis is placed on graphics performance.
By the time we hit 2560x1600, both builds perform comparably. From there, it’d take a more powerful graphics setup to help alleviate the clear bottleneck: our GTX 570s in SLI.
- 990FX: Socket AM3+ Meets SLI
- 990FX Boards From Asus And MSI
- Hardware And Benchmark Setup
- Benchmark Results: 3DMark 11
- Benchmark Results: Metro 2033 (DX11)
- Benchmark Results: Lost Planet 2 (DX11)
- Benchmark Results: Aliens Vs. Predator (DX11)
- Benchmark Results: Battlefield: Bad Company 2 (DX11)
- Benchmark Results: F1 2010 (DX11)
- Benchmark Results: Just Cause 2 (DX11)
- Benchmark Results: World Of Warcraft: Cataclysm (DX11)