When it comes to 3D, bigger is better. Forget everything anyone ever told you about the appropriate size of a TV, because 3D is a dish best served large. Let me tell you something: I have seen the future and the future is jaw-dropping, wall-sized 3D gaming, complete with full-scale cars in Burnout Paradise and man-sized zombies in Left 4 Dead. I now partake in spaceship battles so viscerally convincing that I feel as if I were traveling through the void at warp speed, lasers blazing--all of it in glorious, larger-than-life 3D. If you want to know how you can do it too, read on.
Three years ago I wrote an article called Wall-Sized 3D Displays: The Ultimate Gaming Room. Back in 2007, watching a 3D film in a theater was still somewhat of a novelty. There were no mass-market 3D displays on the horizon and if you wanted to take 3D technology home, you would expect to pay a lot of money for something that probably wouldn't work all that well. And what would you do with it? Commercial movies weren't released in a 3D format, so the best you could hope for was some 3D gaming.
What a difference three years can make in the technology industry. Avatar thrust 3D into the pop-culture mainstream and all of the major TV manufacturers have announced 3D-ready sets for the home. We are also on the brink of the commercial release of the 3D Blu-ray format. The futuristic idea of commonplace stereoscopic 3D displays in our homes has never been this close to realization.
It is in this environment that we have re-embarked on the quest for a wall-sized 3D theater in the home. With commercial adoption on the horizon, it is no longer good enough for a 3D projection system to simply work--it has to be comfortable, functional, and ultimately, desirable enough to use on a regular basis. While we did manage to get the wall-sized 3D theater to work in 2007, the limitations of this older technology were such that there were unpleasant aspects to deal with. It's easier to endure a bit of brain-numbing strobe effects when you're pioneering something that will never be viable for the average consumer, but now that 3D is about to be released to the masses, our expectations are much higher.
With the release of 3D Blu-ray, you will see more articles from us over the next few weeks and months, but we'll start at the beginning. For most of us, our first taste of 3D has been in a movie theater. There are many ways to experience a stereoscopic 3D display, but let's start by recreating the method commonly used by movie studios: a dual-projector polarized setup.
- Welcome To The Future
- Stereoscopic 3D Display Basics
- Alternate-Frame Sequencing
- Dual-Projector Polarization
- Software: 3D Drivers For Games And Movies
- Hardware: Dual-Projector 3D Theater Checklist
- Installation And Set Up
- Using The Stereoscopic 3D Display Drivers
- Test System And Benchmarks
- Benchmark Results: Left 4 Dead
- Benchmark Results: Crysis
- Benchmark Results: Call of Duty: Modern Warfare 2
- Benchmark Results: Burnout Paradise: The Ultimate Box
- Benchmark Results: Dungeons And Dragons Online
- Benchmark Results: Star Trek Online
- TriDef 2D-To-3D Movie Payback
- Conclusion

This is really nice
Interesting concept in general, hopefully one day in the near future this will be the 'average' set up for us all!
Yeah 3D works on my 120Hz Samsung 40inh and Nvidia GTX 280 Vision 3D. But i never found a movie for 3D.
Could you guys make a crossview video of some 3D gameplay? I youtubed a bit but couldn't find anything.
which one you choose.... 3D future of vision?
i have nvidia 3d...and i love it
however when fraps tells me im getting 45fps say...does that mean each eye is getting 22-23 fps?
if so that might explain why i feel tired after using it for long...whereas anything over 60fps i dont feel so bad haha
Dealing with that (if it's an issue at all rather than something I heard wrongly at some point) would be quite impressive and might help with the 3D effect too. No idea what sort of weird lenses you'd need to cheat the eyes into focusing differently for different depths though...
Also I would just like to say that head tracking coupled with this 3d wall must be simply mindblowing.
You might also want to mention using circular polarised filters/glasses in the followup review, these are not much more expensive than the linear polarised ones you used here but avoid the issue of 'bleeding' between the images if you tilt your head. These are what the 3D cinemas use.
Some poor sod probably missed the last line and blew $3000.00 only to come back and reread the article and discover he’s been suckerd.
There are certain aspects where Nvidia 3D vision single projector systems cannot beat a polarised double projector system.
These aspects include :
-screen brightness/size : a double projector system provides 2x the brightness.
-absolute zero flicker : for some people 120Hz is not enough to be comfortable.
-no show-stopper sync hiccups (some nvidia 3D vision have some, see nvidia forums for people ranting about this issue)
-simultaneous display of Left/Right pictures : when images move quickly you loose track of depth with shutter systems, when the left and right eye views are displayed simultaneously, you don't get this issue.
-glasses comfort : no matter how light Nvidia makes it's LCD shutter glasses, they still contain lots of plastic, electronics, batteries and liquid crystals. When adding something to your nose every ounce counts. Many people consider shutter glasses too heavy and prefer ultra-light passive polarised glasses.
-ability to use any projector you want
-ability to use 1080p projectors (there are currently no 1080p projectors on the market that support nvidia 3Dvision)
Nice article. Is it possible to do the same using two displayes near each other? I would mae the building easier.
yes it would but the attachment to your neck to make your head flick between the two monitors 60 times a second could be a bit risky!